3-D Mode Re-meshing in Blender - Tips and Important Information

Discussion in 'Objects' started by mrpenguinb, Sep 2, 2017.

  1. mrpenguinb

    mrpenguinb Active Member

    Meshing 3-D Objects in Blender

    What is the process of re-meshing?
    - To re-mesh an object means to make an object difference in appearance or remake it entirely

    Why should I re-mesh objects? They look fine from a distance, right?
    - Not necessarily, the models that have been automatically generated to make a mesh which can be very inaccurate to the original sprite.

    Some Useful Shortcuts:
    - Ctrl + Tab switches between face, edge and vertex selection modes
    - Tab goes into edit mode (you should know this already)
    - W this key can help you subdivide faces, edges and vertices
    - Ctrl + J joins two meshes/objects together into one
    - E extrudes faces, edges, and vertices
    - Middle-mouse-click + L Shift lets you pan across your work space

    + many more shortcuts that have their own uses

    Useful resources:
    The Official Blender Manual:

    Blender Guru - YouTube Tutorials:
    Last edited: Sep 20, 2017
    zero35 likes this.
  2. Raeven

    Raeven Active Member

    This Low Poly Asian Temple Game Asset project will help with learning how to create custom textures.
    Wayward Art Company's Low Poly Modeling in Blender

    It is a rather long walk-through as it also covers modeling before showing some texture painting and, finally, baking the texture in cycles with all of the lighting and whatnots
    mrpenguinb likes this.

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