Discussion in 'Volcanic Support' started by Nahuel3d, Apr 4, 2016.
Where can I get the 3D Max files to make object sprites for TSO/TS1??
Well you do not need certain files to make sprites for TSO or TS1 in 3DSMax. All you have to do make/model your 3D model in 3DSmax and then take screenshots of the object from different angles. This can be done best using a script for 3DSmax like this one: http://www.denysalmaral.com/2012/04/px-spritesrender-3ds-max-scripted.html
Additionally what you clearly have to have is experience with 3DSMAX itself in order to be able to make a 3d model. But after having done those images of the 3D model, you have to import them into the game using either Rhys volcanic tool, (see forums) included in the FreeSO distros or use software such as transmogrifier.
Is there gonna be something like that for blender?
That's a lot of bolded text...
There is actually a plugin for sprite exporting:
Something similar exists for blender, but it's been lost to time.
Wanted to make it easy to get the most important information out of the post, without further reading it
So if I wanted to do it in blender, would I have to manually render it at certain angles?
Sort of. Sprites require Z-buffers, so if you can't provide those 100% accurately your object will likely break down with the 3d reconstruction technique we'll be using for some graphic effects in future.
You can get the sprite exporter from my transmogrifier group on yahoo and you need an older version of 3D Max for it to work. I think Don Hopkins updated it for me up to Max 9 if I remember right I also believe I may have an old lighting rig that I setup for older versions of max, but I would have to look.
Tried to upload it, but guess I can't because I'm a noob here?
https://groups.yahoo.com/neo/groups/transmogrifiers/ Here is the link to the group. If I don't approve you, you can find me either through FreeSO, just shoot an message to SimFreak or Sleestack and I should be able to approve you. You should also go to the Magic Cookie group to register a number if you are going to distribute for TS1. https://groups.yahoo.com/neo/groups/magiccookie/ This cuts down on having disappearing objects.
I should also add that it is important to keep every object you ever made in the object folder, otherwise a duplicate hex number may be created if using transmogrifier.
Separate names with a comma.