[ARCHIVE] Road to Live Release

Discussion in 'Development News' started by RHY3756547, Aug 7, 2015.

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  1. zc456

    zc456 Well-Known Member

    I'm pretty sure it was something to that degree. The only time the map that Betaville used was up was near the end of Play Testing and it was just a normal city back then, same with Dragon's Cove.
  2. lordrayken

    lordrayken Member

    Those Sim City objects are pretty awesome.
  3. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    They don't do anything with SimAntics at all. They delegate all control to modules which will be controlled with C#. I'm also not going to fast track implementing a primitive just because it benefits you...

    Fixed a ton of things to do with interactions. Interaction groups - fixes TV, part of beds, this basketball object, pinball machine, probably some other thing!
    PARENT Interactions, Leapfrog, Run Immediately and Push Continuation
    [​IMG] [​IMG]
    Child interactions are now working like they should. No more interrupting your campfire experience to walk across the lot and kneel over there instead! Should fix bed, campfire, bubble machine, being able to take unprepared food around the lot, chess table, dj booth (sort of) and maybe more!

    Please test this for regressions!
    yoyo, Tirea, Fatbag and 9 others like this.
  4. RainCloud

    RainCloud Active Member

    jamming table is a little off center lol jam.jpg
    Tori Sim, zc456 and Cyber Toon like this.
  5. jkjoebo

    jkjoebo Member

    must be you havnt tryed backwards nome making yet .. it takes skills haha:)

    it be irond out later anyways im not too worried.... they work right now
    Tori Sim and RainCloud like this.
  6. RainCloud

    RainCloud Active Member

    actually I have tried the gnome table too .... it's too funny to watch them :p
  7. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    The latest build lets you start the game with the parameter -dx11, which will allow the game to use a DirectX renderer which may have better support for older graphics cards (shaders back compatible to DX9 Shader Model 2.0!). @Simhrique0990 is getting much improved performance in various areas of the game with this renderer.

    There are a few problems with DX right now. There may be a VRAM leak, judging from some of the crashes I got... Multisampling is not supported by MonogameDX, And the IDE's thumbnails don't seem to be working. Ingame should be functionally identical.

    @Tirea I added a system to hotswap the Monogame library based on the OS you launch the game from. Can you try the latest build on OSX? (same folder, with the game in "game/", and run "mono FreeSO.exe")
  8. zc456

    zc456 Well-Known Member

    If Sims 3 were a human, it would be jealous of FreeSO's versatility.
  9. Gouda Kai

    Gouda Kai New Member

    Can't wait to jam again!
    Russ and RainCloud like this.
  10. Tirea

    Tirea Active Member

    Just tested FSO on OS X

    What works:
    • This time it doesn't crash monogamy immediately, it comes up and loads nicely
    • CAS works pretty much perfectly
    • You can enter a load and interact with objects or sims
    • You can buy objects from the catalog and place them on the lot
    • Sound effects are working perfectly

    What doesn't work:
    • There is no background music playing (CAS, Map View)
    • The map view seems to have some artifacts on it, it's a bit distorted and has this gray + greenish color
    • Changing the resolution or window mode in the config file doesn't do anything
    • Scrolling only works with the window edges
    • You can place objects on the lot but you can't rotate them, the game seems to only respond to left clicks, no right click or dragging*
    • Since you can't drag, you cannot build anything!
    • Interactions seem to get "used up" e.g. if you click on the bookcase to make one sim study cooking and then click on the same bookcase with another sim, the "Study cooking" interaction has disappeared from the pie menu of the bookcase. (as if there is only 1 cookbook available)
    Note that since I've been on vacation for the past 4 months and still am, I haven't played FSO in a long time so excuse me if a few of the bugs I mentioned are already known!

    I'll test a bit more tomorrow to see if there is anything else that isn't working
    Also I'll try and test if I can rotate or drag anything if I use a mouse (or any other different input device), I have the feeling monogamy doesn't like my trackpad...
    Last edited: Feb 22, 2016
  11. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Just added an Animation viewer! You can view any animation and... oh god...
    When you are making custom objects, try not to use pet animations...

    In other news,
    I have a very important announcement!

    As part of it being my 4th Year Computer Science project, I'm running a user evaluation for the Volcanic IDE! It's a great chance for you guys to mess around with it yourselves, and anyone who participates will recieve a rare object when the server opens. It would really benefit me if you participated, even if you only did one or two of the tasks.

    To find out more, visit the Thread/Forum Section over here:

    Note that not all of the tasks are available yet! Two of these features are still in development, and will be available some time next week. If you can, you should get started on the available tasks though!

    If you know any TS1 custom object developers, it'd be great if you asked them to participate too. I need all the feedback I can get!
    Tori Sim, Tirea, mini_cooper4 and 3 others like this.
  12. mini_cooper4

    mini_cooper4 Member

    That's the least we can do for you.
    Count me in. Will test it in my spare time throughout the weekend.
    Tori Sim and RHY3756547 like this.
  13. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Working on SPR2 encode. In the process, fixed these trees from having random yellow blocks:
    yoyo, Tori Sim, zc456 and 6 others like this.
  14. francot514

    francot514 Well-Known Member

    This will allow sprite editing, youre still considering the yellow background as transparency??
  15. Oniji Abukara

    Oniji Abukara Member

    brilliant! I hope soon also solve the problem with chimneys always make repeated noise hehe
    ah! and cooking skill the creator of canned or paint on the lectern. It also happens that, on the barbecue, my sims stays with the spatula in hand all the time .. I hope that these failures have not been reported and, if repeated, sorry> <U
  16. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    We're getting there. Just need to write an encoder to let these save out.
  17. francot514

    francot514 Well-Known Member

    Let me ask something, the PIFF is different chunk, that can contain modified data for all the other chunks, or when you save file the SPR chunk is also modified??
  18. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    spr will be saved to .spf.piff probably. A .piff is an iff file containing a PIFF chunk, which contains a list of changes from the original resource.
  19. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Some fixes to piff and a lot of work on an SPR2 encoder:
    Now saves to .spf.piff!
    francot514 and Simhrique0990 like this.
  20. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Yep, definitely stable now.
    It's all coming together, the ability to make objects, which have no point whatsoever!!
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