[ARCHIVE] Road to Live Release

Discussion in 'Development News' started by RHY3756547, Aug 7, 2015.

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  1. francot514

    francot514 Well-Known Member

    What this means Rhys, youre having a bad day??? we are all human beings, if something made you depress, take your time, recover your and after decide what to do...
  2. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    I think he was joking.
    yoyo and pisarz1958 like this.
  3. Driesje44

    Driesje44 Active Member

    What is going on here
  4. Is it possible you implement climates in the game? I think it would not be difficult , like, rain and snow ( already have land of snow) would make some visual effect on the screen , and sound made
  5. TheMarshmallowBear

    TheMarshmallowBear Active Member

    I think before he starts adding his own features he needs ot focus on getting the client to run well enough from the old features first.

    Rhys is only one man!
    yoyo likes this.
  6. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    tbh, I guess Rhys is still trying to make this routing code stable enough to not touch it for a next couple of years
    JeremyT likes this.
  7. JeremyT

    JeremyT Member

    In the mean time, ddfczm looks to be contributing quite a bit right now, so either way, the project is still progressing.
  8. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Yes, ddfczm is working on the new network backend behind the scenes. What he's got so far is tremendous, but you probably won't see it active for a wee while.

    I've been a little distracted for a while. Rect-routing is almost done, it just needs animation cleanup and fixes to the shoo logic. (as in, won't randomly break)
    Tori Sim, JeremyT and Dark_Kostas like this.
  9. francot514

    francot514 Well-Known Member

    Good to see the networking is also having progress, i want to say you im have release my custom branch tso ville for those who want to test create sims and play offline.
  10. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    >little distracted
    2 weeks of distracted.
    >network backend
    [​IMG]
    Tori Sim and Clonest like this.
  11. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Just a quick update, I'm changing the animation system to support something more similar to what the sims 1 uses for walking (blended animations). Here's how it works, as far as I can guess:

    Walk full at 1.5x speed, 0.5 weight
    Walk half at 1.5x speed, 0.5 weight

    Standing is blended in at the start and end of walking to keep stop any ugly jittering happening. Simantics doesn't use any blending apart from the carry animation overwriting the hand/arm bone, so object interactions will use only the first animation slot.

    Shoo logic is almost working correctly, now shoo will only be called on people not already being shooed (interaction or tree). Still need to add both a wait timeout and a retry limit, though I still need to decide what kind of obstruction counts as a "retry" and which don't matter (hitting into someone stationary and walking by?)

    New networking is functional, 100% credit to ddfczm, and actually interconnects with the real game up to the avatar search in the city as part of the new design. Still some work to be done til it's ready, client is a bit behind and the data service is broken. More on this later, but heres a screenshot from the real game running on the server. Again, all credit to ddfczm, all of the new network code is stunning.

    [​IMG]
    (avatar would be there if data service was working)
  12. mallhew

    mallhew Member

    Good work from both of you!
    nicefunfungirl likes this.
  13. JWofles

    JWofles Active Member

    Dunno what you said meant, but as always, it sounds cool! Nice job :D
    nicefunfungirl and Clonest like this.
  14. nicefunfungirl

    nicefunfungirl Active Member

    Each time there's a slightly big (To me,this update was REALLY big),update,I squeal tons and tons. Epic work as always Rhys and Darren.
    Last edited: Sep 13, 2015
  15. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Rhys and Darren are their IRL/first names, so if it's easier you could call them that instead of typing out their usernames :)
    ...That's really impressive. I love how it interconnects too! Great work guys :)
    nicefunfungirl likes this.
  16. JeremyT

    JeremyT Member

    Great work from the both of you. Glad to see Darren back in the mix. He is much needed for this project. Thanks for the update!
  17. Tori Sim

    Tori Sim Active Member

    Rhys and ddfczm(Darren), you're both amazing! Awesome work you guys!! :D:D:cool:
    nicefunfungirl likes this.
  18. ddfczm

    ddfczm Administrator Staff Member Moderator

    Here is a slightly more up to date screen grab. It shows our new server being used by the original game client. It goes further than TSO-SE with a database, full server pipeline, complex serialization / deserialization engine and much more. CAS also works.

    [​IMG]
  19. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Yeah my post didnt really do it justice. :p
  20. ddfczm

    ddfczm Administrator Staff Member Moderator

    Haha, its not that. Decided to post an update for the first time in ..... over a year and a half?
    Tori Sim and JeremyT like this.
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