[ARCHIVE] Road to Live Release

Discussion in 'Development News' started by RHY3756547, Aug 7, 2015.

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  1. Lure

    Lure New Member

    Thanks for developing all of this!
  2. dennusz1995

    dennusz1995 Active Member

    You stupid nut lmao
  3. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Added bounds for lot based on lot size level. Bounds affect where objects/architecture can be picked up, placed and modified.
    User initiated commands cannot modify:
    • Avatars.
    • Objects partially or fully out of bounds.
    • Objects in use. (weird definition here. must check all avatar stack frames for callee objects, and "Occupied" flag)
    • Object contains Avatar. (alt: object contains object cannot be deleted)
    • Invisible objects (you should not be able to see them to select them).
    • Out of World objects.
    Lot sizing is in but the commands aren't there yet. The UI and backend is there, just gotta set up the net commands.

    Same for this stuff.
    Last edited: Sep 11, 2016
  4. Lure

    Lure New Member

    Will lighting colors be added? That means I Could make a Murder Lot with red lighting...
  5. Tori Sim

    Tori Sim Active Member

    I don't remember requiring Roomates for bigger lots before... I had a full size lot by myself. :/
  6. RainCloud

    RainCloud Active Member

    yeah ... you just have to pay more without roomies
    Tori Sim likes this.
  7. Tori Sim

    Tori Sim Active Member

    That makes sense lol, ^^ Thank you :)
    RainCloud likes this.
  8. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Fixed the bugs in this video (sounds playing too frequently, not at all, UI issues), but it's still pretty funny. It's up to the lot owner how ridiculous their settings are.

    Also this works now. Next up likely trying to fix issues with disconnecting while on a lot (race condition caused by city/lot dc at same time), and roommates.
    zero35, pisarz1958, simshout and 4 others like this.
  9. thercfr3ak

    thercfr3ak New Member

    I just can't wait for it to finish, that looks damn good. xD
  10. JWofles

    JWofles Active Member

    Would people be able to put all the sounds on at the same time in the original game?
    Progress is looking good :D
  11. Nahuel3d

    Nahuel3d Active Member

    It's looking awesome, i love the smooth zoom effects. Can't wait for the first release, which doesn't seem to be too far away.
  12. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    The client connection lifecycle is now pretty much complete, meaning that you can freely disconnect, reconnect and kick yourself out of your account without any major issues. Maybe it should cause the initial connection to wait a bit longer and display a dialog while it waits for the target to leave lot.

    Much better than before, where before joining a lot and leaving the game doomed your character to never be played again until the server was restarted.
  13. Lure

    Lure New Member

  14. thercfr3ak

    thercfr3ak New Member

    It's just amazing how the framerate is a lot bigger and running way more smooth then before.
  15. The Architect

    The Architect Administrator Staff Member Moderator

    Admittedly, it may be because your server only had two sims logged in at once, but as someone who used to dual box TSO, your server is more in sync with the local client than EA's server was. The sims' absolute positions and sounds were synchronized between both open clients. That was NOT the case with TSO. Well done.

    The dishwasher audio bug is one of my favorites—I'll be really sad when it's finally fixed.

    The zooming is incredibly smooth af as Hiary Benson. Well done.

    Tori Sim likes this.
  16. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    We force a hard frame-by-frame sync with little latency. I think original TSO didn't check for desync that often, and had like 1 second latency with unchecked drift.
    mini_cooper4 and Blayer98 like this.
  17. TheMarshmallowBear

    TheMarshmallowBear Active Member

    More impressive works.. although I question your sanity when you interact with yourself... xD

    Can't wait for the rest of the progress.
    JWofles likes this.
  18. yoyo

    yoyo Active Member

    very excited to see the lots don't have to be gray nothingness anymore. Island lots are going to be cooler now. I like the added UI for expanding the lot sizes, very glad that the ambient sounds got implemeted too, imissed hearing those :) Surprised how well the server is coming along as well!
    Very glad to see so much progress in a relatively short amount of time lately, thank you for all the hard work you've been putting into this project rhys. Keep it up!
  19. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Multiple lots open at once, cos I didnt really show this before. Right now running at 1-2% cpu for both of these lots, and there are still optimisations to be made for routing, placement collision and room map generation.

    I've cleaned up the connection lifecycle a lot more, and it's considerably easier to switch lots. It's also really fast and has a cool animation. :cool:

    WIP for roadless lots.
    zero35, Nahuel3d, Absentee and 11 others like this.
  20. DaZ

    DaZ Member

    Amazing work, can't wait to see the end product, is there a list of things to show whats new in this version by any chance once the global server is up and running? Would love to know what is different to the old TSO and what new exciting plans are being put in place?
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