[ARCHIVE] SimAntics & World Development

Discussion in 'Development News' started by RHY3756547, Feb 16, 2014.

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  1. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Base window styles are now functional. The other ones use special SPR resources included with the object, which will need to be loaded into the wall resource provider.

    upload_2014-4-5_16-0-11.png

    (base window styles being normal sized doors, like the archway)
    heat33330, xezno and RainCloud like this.
  2. Marvin732

    Marvin732 Active Member

    How Long does it take when it is playable
    And it is Ever Completely Playable like before?
  3. xezno

    xezno Member

    1. Q2 2015 is my estimation
    2. Yes.
  4. francot514

    francot514 Well-Known Member

    Good as always, The walls also include roofs, and all objects that are positioned on walls like decoratives, lighthing are working¿¿¿???
  5. aidancheddar

    aidancheddar Active Member

    Never said it would be easy, but I think it'll be fun to make and play.
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  6. Marvin732

    Marvin732 Active Member

    Wow that takes long but i'm still happy about the Progress how they are so fast in the Programming without any Basics only the Game itself
  7. JWofles

    JWofles Active Member

    is that actually rendered from dollhouse or is that the beta release thingy for tso devs?
  8. OneOfTheOtherSim

    OneOfTheOtherSim New Member

    No its rendered by SimAntics which is the rendering system or engine from The SIms Online but he made the code and made it work.
  9. Dark_Kostas

    Dark_Kostas Member

    SimAntics is the engine of the "sim movements and actions". XNA is the graphics engine and C# its language. Everything is in real time from the game, you can see some videos in previous pages!
    aidancheddar likes this.
  10. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Custom wall styles set by objects now work!
    upload_2014-4-6_1-2-22.png
    upload_2014-4-6_1-2-27.png
    Check out those bay windows and the normal ones as well ;) I'm not sure what that door over there's problem is, I guess I'll give it a lookup.

    Everything I post here is from the project dollhouse client. We are writing a custom engine using XNA as a base, as the original game engine cannot be used. SimAntics is the system driving the game's object logic, which we are writing an interpreter. I should probably rename the thread to "Simantics & World Development" to avoid people confusing SimAntics with the world rendering.
  11. heat33330

    heat33330 Member

    You can really see the game coming together now. I'm excited. Lol.
  12. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Fixed that door... It was using 23 instead of 22 as its "load the sprite from my iff" value.
    upload_2014-4-6_1-22-54.png
  13. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Q2 2015 is just a little conservative...
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  14. aidancheddar

    aidancheddar Active Member

    We all are. X)
    RainCloud likes this.
  15. Marvin732

    Marvin732 Active Member

    And what it does mean ? I'm From Germany :(
  16. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Uh, that probably came out wrong. What I meant to say is that no, it definitely will not take that long to have a playable multiplayer beta ready. If I can keep making breakthroughs at the same pace you should be able to play something by the end of this summer, but definitely before 2015.

    Work on walls is nearly complete, but I'm planning to restructure the world system a bit to improve things like slots and actually use the dynamic object system for speed improvements. Next up is dynamic walls cutaway based on mouse position, but cutaway for specific rooms won't be possible until I implement the room map. After that I might do multilevel support (second floor hype!) as part of the restructure.
    Last edited: Apr 6, 2014
  17. Marvin732

    Marvin732 Active Member

    Thanks RHY3756547 ! :(
    For Rebuilding The Game with Afr0 ! :)
    I'm so Happy When i can Play it The FIRST Time in my Life the Game with multiplayer function :D
    RainCloud likes this.
  18. zephyr2

    zephyr2 New Member

    Sorry.. I don't mean to be rude or picky, but is there a problem with these doors/arches, as well?
    By the way, I can't believe how far this has come in the relatively short amount of time since the first post of this thread. This is really great! Awesome job.

    [​IMG]
  19. aidancheddar

    aidancheddar Active Member

    I'd say late 2014 or early 2015, judging by the progress.
    RainCloud likes this.
  20. xezno

    xezno Member

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