Discussion in 'Development News' started by RHY3756547, Feb 16, 2014.
Those are object fences.
No wonder the terrian tool was never finished. XP
I hope this answers your question.
I want some of the non-crashy objects back. >.>
Time to make Headquarters...
Wall drawing using commands (line, rect) now working. Walls will now be stored in the VM and uploaded to the World when any changes are made.. The beauty of this is that we can change what we upload to the World to reflect changes that haven't even happened yet (walls that we're drawing don't have to be server synced) using a command list.
I haven't made these backend changes yet, but I do have the wall drawing functions in. Here's the result of a 20x20 rectangle being drawn, and then 8 lines drawn from the same point within it.
Good work, Why edges are disconnected?? Youre using wall cursor object to draw those??
Objects cannot draw walls. These are drawn by the same ("low level") commands that will be used by the real wall tool once everything's in place. The edges are disconnected because walls cannot be placed in a way so that they make an acute angle in The Sims 1. (missing graphics)
Entirely visual ghost walls are now working correctly.
It's probably not clear how this is relevant to anything at this stage, but basically it means that I can implement the wall tool now.
What exactly are ghost walls?
A term I just made up... Basically like, walls you haven't placed yet? You know when you drag the cursor and it draws the wall...
Ah okay haha I see
Wall drawing is working. Here's a P. I meant to draw PD but I ran out of GIF time... and I can't delete walls yet. 8O|
Amazing work and in such a short amount of time as well.
Awesome work, Rhys. Can't wait until this gets pushed to Git.
i have these error inmediatly when i open the game, i have the last build
If you've downloaded the latest build, make sure you run "tso.client.exe", not "Project Dollhouse Client.exe".
Should be later tonight. I just need to add wall deleting and clean up some things. (right now the wall tool is started by just going into any category, when it should only be started by clicking a wall in the catalog)
ahhh , wow thanks! and how i can play the game in fullscreen?
In tso.client.exe.config You need to set "Windowed" to False, and set the GraphicsWidth and GraphicsHeight to those for your screen.
Go to application properties > target > [your resolution] f
If you want to revert back to window mode, same steps only switch f with w.
Or that. xD
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