[ARCHIVE] SimAntics & World Development

Discussion in 'Development News' started by RHY3756547, Feb 16, 2014.

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  1. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Those are object fences.
  2. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

  3. zc456

    zc456 Well-Known Member

    No wonder the terrian tool was never finished. XP
    [​IMG]
    Tori Sim likes this.
  4. zc456

    zc456 Well-Known Member

    I hope this answers your question.
    [​IMG]
    I want some of the non-crashy objects back. >.>
    Last edited: Jul 15, 2015
    Tori Sim likes this.
  5. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Time to make Headquarters...
    Blayer98, Tori Sim and Marvin732 like this.
  6. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Wall drawing using commands (line, rect) now working. Walls will now be stored in the VM and uploaded to the World when any changes are made.. The beauty of this is that we can change what we upload to the World to reflect changes that haven't even happened yet (walls that we're drawing don't have to be server synced) using a command list.

    I haven't made these backend changes yet, but I do have the wall drawing functions in. Here's the result of a 20x20 rectangle being drawn, and then 8 lines drawn from the same point within it.

    upload_2015-7-15_18-34-50.png
    Tori Sim, Dark_Kostas, zc456 and 5 others like this.
  7. francot514

    francot514 Well-Known Member

    Good work, Why edges are disconnected?? Youre using wall cursor object to draw those??
  8. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Objects cannot draw walls. These are drawn by the same ("low level") commands that will be used by the real wall tool once everything's in place. The edges are disconnected because walls cannot be placed in a way so that they make an acute angle in The Sims 1. (missing graphics)
  9. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Entirely visual ghost walls are now working correctly.
    [​IMG]
    It's probably not clear how this is relevant to anything at this stage, but basically it means that I can implement the wall tool now.
    Tirea, Tori Sim, zc456 and 2 others like this.
  10. -BloodFighter-

    -BloodFighter- Active Member

    What exactly are ghost walls?
  11. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    A term I just made up... Basically like, walls you haven't placed yet? You know when you drag the cursor and it draws the wall...
  12. -BloodFighter-

    -BloodFighter- Active Member

    Ah okay haha I see
  13. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    [​IMG]
    Wall drawing is working. Here's a P. I meant to draw PD but I ran out of GIF time... and I can't delete walls yet. 8O|
    Blayer98, Tirea, LetsRaceBwoi and 4 others like this.
  14. Sarge

    Sarge New Member

    Amazing work and in such a short amount of time as well.
    LetsRaceBwoi likes this.
  15. zc456

    zc456 Well-Known Member

    Awesome work, Rhys. Can't wait until this gets pushed to Git. :D
  16. jokergato

    jokergato New Member

    i have these error inmediatly when i open the game, i have the last build

    Attached Files:

  17. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    If you've downloaded the latest build, make sure you run "tso.client.exe", not "Project Dollhouse Client.exe".

    Should be later tonight. I just need to add wall deleting and clean up some things. (right now the wall tool is started by just going into any category, when it should only be started by clicking a wall in the catalog)
    Blayer98, AquilaSim and zc456 like this.
  18. jokergato

    jokergato New Member

    ahhh , wow thanks! :D and how i can play the game in fullscreen? :oops:
  19. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    In tso.client.exe.config You need to set "Windowed" to False, and set the GraphicsWidth and GraphicsHeight to those for your screen.
  20. zc456

    zc456 Well-Known Member

    Go to application properties > target > [your resolution] f
    [​IMG]

    If you want to revert back to window mode, same steps only switch f with w.
    Or that. xD
    Last edited: Jul 16, 2015
    AquilaSim and jokergato like this.
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