I was thinking about this, and yes it is entirely possible with the system we have set up right now. The problem is that we need a system for custom UI graphics, which will take a while to set up and will probably only come after we've implemented everything else that's crucial. Would a corporate job lot be that fun to work on? I was thinking of setting up a community lot system with interesting lots about the place, for example a town hall or park, probably showing off some interesting objects (custom, rare) and architecture for new users specifically to try out before they earn their own cool stuff. Looks like the main bugs with routing slots tend to be with the facing direction, and it always appears to be Snap that does it incorrectly. Maybe I'm missing some core functionality here, specifically whether or not Snap to a position with "Facing Object" set means facing object from the initial or destination position. (the latter is what we're doing right now). There's also a special primitive "look towards" which has a mode "turn body to face" which activates the routing engine for a simple body turn that is not yet implemented, mostly because I kind of missed it when implementing everything else. I think this one is why the pool table doesn't work, and maybe sim interactions.