[ARCHIVE] SimAntics & World Development

Discussion in 'Development News' started by RHY3756547, Feb 16, 2014.

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  1. -BloodFighter-

    -BloodFighter- Active Member

    Hope somebody can help me with the error I got.
    [​IMG]
  2. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Try updating your graphics driver. I'm not sure why you would be missing opengl...
  3. -BloodFighter-

    -BloodFighter- Active Member

    Did that and even downloaded the opengl32.dll but it was already there.. hmm
  4. zc456

    zc456 Well-Known Member

    Yes and no. Yes: if application written in the NDK. No: if the application is written with the SDK (a.k.a. Java)
    pisarz1958 likes this.
  5. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    OK, so there's a separate way of handling touch, but I can't just stub it into the mouse because MouseState is read-only. I can replace MouseState with another abstraction to support both, but it might affect a lot of code. I'll give it a shot.
    pisarz1958 likes this.
  6. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    We would also really need a larger UI, especially for an 8 inch screen...
  7. SoraTSO

    SoraTSO Active Member

    What do you mean Rhys "before we go live" ? Sorry I am just catching up to the forums now :p
    pisarz1958 likes this.
  8. SoraTSO

    SoraTSO Active Member

    Also great work! I cannot believe how far this project has come since 2-3 years ago. I have high hopes we will get our game back :D Thank you Rhys for all your hard work :)
    RainCloud, yoyo and pisarz1958 like this.
  9. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    He means before Tigris is released (I still think #TigrisTime is good).
    EDIT: 400th message yey
    Last edited: Jul 26, 2015
  10. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Just pushed a build with preliminary touch support. Two finger swipe to scroll (works differently from right click scroll, it's more like a web browser/dota "grab" scroll)... It should probably work?

    I mean before the simulator has online capabilities. Would kind of suck to not be able to play this for a while longer when it's working and available.
    LetsRaceBwoi and zc456 like this.
  11. zc456

    zc456 Well-Known Member

    *fangirling* My laptop is a conviertable. So I can test this out too.
    xXJDrocks450Xx likes this.
  12. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    The scrolling isn't elastic, so it may seem a bit harsh on a touch screen. I can fix this later.
  13. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    #39 from master branch, right?

    Nothing changed, to be honest. Tapping on the screen results in moving a virtual, non-existent cursor and hovering random stuff. How about you, Zack?
  14. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    ????? Why would it hover random stuff? was it doing this before?
  15. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    Yup, it was behaving in exactly the same way. Some apps on Windows behave in this weird way, kind of a "fallback retarded touch screen support" thing. One tap - hovering, double tap - pressing. (though buttons like "Simantics..." and Debug" won't respond even when double-tapping). It's worth adding that for no reason I can't type anything in text fields using touch keyboard - but backspace works... Um, ok. :D

    For example, FTL does exactly the same thing - which is kinda disappointing, I always thought this game would be awesome to play on a tablet and there is a really good iPad port AFAIK.
  16. zc456

    zc456 Well-Known Member

    I always hoped they would take a similar approach to SimCity for iPhone (screenshot below) and just port the TS1 engine over to the mobile.
    [​IMG]
    JeremyT, xXJDrocks450Xx and AquilaSim like this.
  17. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    So like Sonic, Sonic 2, Sonic CD...
    Basically, what they should be doing is modifying the game so that it can be built with ARM (instead of creating a new one like the Sonic games) and then selling The Sims 1 for £2.[/quote]
  18. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Well, there's literally no way for me to test this...
    Can you try again? Looks like all the touches were registering as right clicks, but I'm not sure if that was the only problem. Build should be up.
  19. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    If it's supposed to work like this: dragging at the edge scrolls the screen until you tap somewhere else or drag away from the edge - then it's working. But I guess it was exactly like this before. Buttons still don't respond correctly.
  20. zc456

    zc456 Well-Known Member

    That's what I mean by port. I said TS1-like since smartphones weren't as powerful as they were now so it'd be a bit stripped down but it'd still be more functional then EA's.
    Last edited: Jul 26, 2015
    LetsRaceBwoi likes this.
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