[ARCHIVE] SimAntics & World Development

Discussion in 'Development News' started by RHY3756547, Feb 16, 2014.

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  1. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    Since at this point you could load every lot in offline mode on city view screen after logging in, I suppose being able to enter the lot as a Sim you created would be a nice touch and something not that hard to implement I suppose (just make sure you have all the data about character in that lot view thing and then either use that one or fall back to hardcoded one). It could be done just before Tigris goes official.

    Just sayin'. :>
  2. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    I think the game will be 100% done before tigris "goes official" at this rate. :p
    You need to enter the lot for them to work. As in, walk in the lot before it starts. There also need to be doors there, which have broken placement atm.
    JeremyT, Tirea, yoyo and 3 others like this.
  3. Blayer98

    Blayer98 Active Member

    So, when will the next build come? Is it already up? :p
  4. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Multiplayer instances is no small feat. We can test by simulating from a blueprint start point then syncing all interactions from there for now, but realistically we'll need an exact format for VM save state, which won't come til later (after extensive routing changes, budget primitive, outfit changing.)

    It is up, but the doors are broken by a change to the mt lead object logic I made..
    yoyo likes this.
  5. Blayer98

    Blayer98 Active Member

    Which section is it? "Build Mode" or Master"? I'm not sure...
  6. Marvin732

    Marvin732 Active Member

    Look at the release date
  7. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    It's master right now. I just fixed the doors on all lots, by the way.
    yoyo, Blayer98, AquilaSim and 2 others like this.
  8. Marvin732

    Marvin732 Active Member

    I Get this Error while Starting SimAntics & Lot Debug (start.png)
    and while login (login.png)

    Attached Files:

  9. Blayer98

    Blayer98 Active Member

    openal32.dll is needed for PD to work, @Marvin732.
    Marvin732 likes this.
  10. Marvin732

    Marvin732 Active Member

    Thanks ^^ Downloading right now
  11. Marvin732

    Marvin732 Active Member

    Getting this error now while going to the city

    Attached Files:

  12. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Why is it searching for that in libs exactly?
  13. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    Rhys, I set up environment for testing PD on my laptop just so I could take a look at that touch support thing and...

    Google says that this part of XNA works well only with Windows Phone because they messed everything when implementing touch support in XNA 4. Google also says that it's better to use Windows Touch API instead of that thing from XNA. I also checked if by any chance it's even registering touch events and it's not, even though the touch panel itself is recognized. It detects all my ten touch points.
    [​IMG]

    (I suppose someone should move these posts about touch support to another thread)
  14. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    We're not using XNA, we're using monogame, which probably should have fixed this by now.

    What are the positions on the touch points like?
    LetsRaceBwoi likes this.
  15. Marvin732

    Marvin732 Active Member

    Can't start the game. Before reinstall of Windows everything worked
  16. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    I'm not sure why your game is treating the local dir as "libs", despite nothing important being in there? Try extracting the files to their own folder separate from TSO.
  17. Marvin732

    Marvin732 Active Member

    The Weird thing is, if i install PDInstaller again into the Sims 1 online folder, i cant even start tso.client.exe because of this
  18. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Start Project Dollhouse Client.exe for the old version. Start tso.client.exe for the new ones. When you install one, you overwrite the files for the other.
  19. Marvin732

    Marvin732 Active Member

    if i start Project Dollhouse Client.exe i get the same error that i posted over your Post
  20. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Just download the latest client files and extract them into a folder away from TSO. Try run them there.
    LetsRaceBwoi likes this.
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