[ARCHIVE] SimAntics & World Development

Discussion in 'Development News' started by RHY3756547, Feb 16, 2014.

Thread Status:
Not open for further replies.
  1. Afr0

    Afr0 Well-Known Member

    Lol, Rhys basically finished the thing anyway. What's left is enabling moving into lots.
  2. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Not really. Some work still needs doing in the CAS department because it is quite buggy (I managed to dupe a Sim and create one with a newline in it's name in the latest master build!) and there's always optimisation to do. That and I still need to merge my changes to the code when Rhys is done with Tigris.
  3. Marvin732

    Marvin732 Active Member

    And that Sims are going to displayed in the Window Where their Needs are, and Other Sims and Pets, and in City Mode all these things
  4. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    and Picture in Picture!
  5. Marvin732

    Marvin732 Active Member

    What is that?
  6. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    For example, if a car appears on the lot or a person appears on the lot, usually in the bottom right there would be a secondary "display" or viewport of that Sim. I don't know if it even was in TSO but it was definitely in TS1 and was enabled by default. It was also in TS2 I think.
  7. Marvin732

    Marvin732 Active Member

    Ah the Display if you click on a lot the Preview ?
  8. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    No.
    [​IMG]
    (This is the highest resolution picture on the Internet of it, because it was a Sims 1 / 2 feature. I did NOT upload this!)
    Bottom right is the picture in picture window. It appeared only when an important event happened such as work or school and would focus on, for example, the bus going to the school. It was a pretty cool feature and looked slightly different in TS1. I don't know if it was even in TSO but I presume it was.

    EDIT: source: http://forums.thesims.com/en_US/dis...igher-quality-than-sims-4-picture-included/p3
  9. Marvin732

    Marvin732 Active Member

    Ah this window ^^ remembers me when the Maid comes, Fire Warning, A Burglar, or when someone dies i think
  10. yoyo

    yoyo Active Member

    I dont think tso ever implemented picture in picture that i can remember. Which makes sense since you normally cant set fires, nor do burglars or raccoons or anything like that
  11. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    I can assure you now that we have much larger problems than CAS, PiP and "the sim in gizmo".

    Sorry for the shock, but the previous code was pretty much crashing immediately because of the amount of load I was putting it through. (literally 900 ticks and a blueprint sent at the start to get up to speed). I'm also sending update packets 15 times every second. These framing changes had to be made to make the code reliable enough.

    The client does a hard sync on the server's ticks. It doesn't run any ticks without receiving the corresponding command buffer from the server, which is usually empty, in which case it just counts as a "confirmation". Combined with TCP's "100% reliable stream" setup this should hold up on even the most unstable connections. We may have to do some extension of buffer size for connections with a lot of jitter (ping that fluctuates frequently, eg. over 3g), but right now it will work, it'll just not look too great.
    Blayer98 and LetsRaceBwoi like this.
  12. Afr0

    Afr0 Well-Known Member

    I wish you luck, I think everything is in capable hands. If there is anything you are absolutely not going to be able to do without me, I'd obviously help out, but I don't see that happening.
    Blayer98 and Tori Sim like this.
  13. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    :(
  14. Adéliàng

    Adéliàng Member


    It's soo sad. :(
    Last edited by a moderator: Jul 28, 2015
  15. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    OK, I've confirmed it's working over the internet. Play test coming later tonight.
    Marvin732 likes this.
  16. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    <3 (no homo)
    Marvin732 likes this.
  17. Marvin732

    Marvin732 Active Member

    Best Year ever :D
    LetsRaceBwoi likes this.
  18. Cyber Toon

    Cyber Toon Member

    Yay! :D (Hope I'll connect)
    LetsRaceBwoi likes this.
  19. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    This is the greatest update yet @RHY3756547 But the project just won't be the same without Afr0. :(
  20. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Thread is up here. Will post arrangements at the time specified. http://forum.afr0games.com/index.ph...playtest-tonight-at-23-00-gmt.635/#post-10608

    I know.. ..but if I have to do it by myself then I might as well, because at this point I'm sure I can. We're so close that it hurts, and we definitely couldn't have gotten this far without the format readers and base functionality set up by both him and the TSOR team. Without their dedication and drive to start a project like this, there would be no Project Dollhouse.

    Afr0, if you have to quit contributing, then at least remember that what you've contributed so far to this community is substantial enough in itself. Years of dedication definitely goes a long way, and that hasn't gone unrecognised.
    Tori Sim, Tirea, AquilaSim and 3 others like this.
Thread Status:
Not open for further replies.

Share This Page