Discussion in 'Development News' started by RHY3756547, Feb 16, 2014.
Lol, Rhys basically finished the thing anyway. What's left is enabling moving into lots.
Not really. Some work still needs doing in the CAS department because it is quite buggy (I managed to dupe a Sim and create one with a newline in it's name in the latest master build!) and there's always optimisation to do. That and I still need to merge my changes to the code when Rhys is done with Tigris.
And that Sims are going to displayed in the Window Where their Needs are, and Other Sims and Pets, and in City Mode all these things
and Picture in Picture!
What is that?
For example, if a car appears on the lot or a person appears on the lot, usually in the bottom right there would be a secondary "display" or viewport of that Sim. I don't know if it even was in TSO but it was definitely in TS1 and was enabled by default. It was also in TS2 I think.
Ah the Display if you click on a lot the Preview ?
(This is the highest resolution picture on the Internet of it, because it was a Sims 1 / 2 feature. I did NOT upload this!)
Bottom right is the picture in picture window. It appeared only when an important event happened such as work or school and would focus on, for example, the bus going to the school. It was a pretty cool feature and looked slightly different in TS1. I don't know if it was even in TSO but I presume it was.
EDIT: source: http://forums.thesims.com/en_US/dis...igher-quality-than-sims-4-picture-included/p3
Ah this window ^^ remembers me when the Maid comes, Fire Warning, A Burglar, or when someone dies i think
I dont think tso ever implemented picture in picture that i can remember. Which makes sense since you normally cant set fires, nor do burglars or raccoons or anything like that
I can assure you now that we have much larger problems than CAS, PiP and "the sim in gizmo".
Sorry for the shock, but the previous code was pretty much crashing immediately because of the amount of load I was putting it through. (literally 900 ticks and a blueprint sent at the start to get up to speed). I'm also sending update packets 15 times every second. These framing changes had to be made to make the code reliable enough.
The client does a hard sync on the server's ticks. It doesn't run any ticks without receiving the corresponding command buffer from the server, which is usually empty, in which case it just counts as a "confirmation". Combined with TCP's "100% reliable stream" setup this should hold up on even the most unstable connections. We may have to do some extension of buffer size for connections with a lot of jitter (ping that fluctuates frequently, eg. over 3g), but right now it will work, it'll just not look too great.
I wish you luck, I think everything is in capable hands. If there is anything you are absolutely not going to be able to do without me, I'd obviously help out, but I don't see that happening.
It's soo sad.
OK, I've confirmed it's working over the internet. Play test coming later tonight.
<3 (no homo)
Best Year ever
Yay! (Hope I'll connect)
This is the greatest update yet @RHY3756547 But the project just won't be the same without Afr0.
Thread is up here. Will post arrangements at the time specified. http://forum.afr0games.com/index.ph...playtest-tonight-at-23-00-gmt.635/#post-10608
I know.. ..but if I have to do it by myself then I might as well, because at this point I'm sure I can. We're so close that it hurts, and we definitely couldn't have gotten this far without the format readers and base functionality set up by both him and the TSOR team. Without their dedication and drive to start a project like this, there would be no Project Dollhouse.
Afr0, if you have to quit contributing, then at least remember that what you've contributed so far to this community is substantial enough in itself. Years of dedication definitely goes a long way, and that hasn't gone unrecognised.
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