[ARCHIVE] SimAntics & World Development

Discussion in 'Development News' started by RHY3756547, Feb 16, 2014.

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  1. yoyo

    yoyo Active Member

    So It's pretty cool that we can host our own little piravte meet up servers, but once the game reaches a point where one server can host multiple cities, lots, and sims, we will all play on one server together, right?
    LetsRaceBwoi likes this.
  2. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Servers will not stay this way forever. This is pretty much the base for what will eventually be a headless server but it needs a bit of tweaking before it's ready. The SimAntics VM needs adapting to become more friendly, code needs optimising, etc.
  3. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    It's just for some quick testing, guys.
    Tirea, DukeLukum and LetsRaceBwoi like this.
  4. DukeLukum

    DukeLukum Member

    We can make our own private servers?!?!
  5. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Talk about repeating what I just said...
  6. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    YES! THAT IS WHY I HOSTED A SEEECRET ONE.
    FOR GOODNESS SAKE EVERYONE READ BEFORE YOU POST! (This doesn't just apply to you, it was directed at everyone)
    Tori Sim likes this.
  7. DukeLukum

    DukeLukum Member

    Sorry.... Jeez, I was just surprised because I haven't seen or heard anything about this... How are they made?
  8. AquilaSim

    AquilaSim Administrator Staff Member Moderator

    When a hospital mocks charity, funny to see the roles changed. x)
    LetsRaceBwoi likes this.
  9. zc456

    zc456 Well-Known Member

    Chill, dude.
  10. Roll-E

    Roll-E Member

    Can someone please help me where and how to download Project Dollhouse? I just want to play this game and no one doesn't tell me how to can someone please help me?
  11. mallhew

    mallhew Member

    Here are installation instructions written up by someone on the Facebook group.

    Attached Files:

    zc456 and yoyo like this.
  12. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Sorry guys, but for this meetup, my SIM sandwich was taken. (I was out doing something... What did I miss?)
  13. Roll-E

    Roll-E Member

    Thanks this will help alot :)
  14. -BloodFighter-

    -BloodFighter- Active Member

    Awesome updates so far!! Cant wait to also try out to join other servers and to play and chat with others. I would have never guessed that we will already have the ability to play with others still this year. This makes me even more thrilled and motivated to wait for it to be finished to the extent that it is more or less what The Sims Online was back when it was still online. I m working on a trailer made with 3DsMax for Project Dollhouse, similar to the one that has been made for TSOR but it will be rendered using 3dsMax. The reason I am making this is because I want more people to be aware of our forum and to the progress that Rhys and Afr0 have made throughout the years of working. And last but not least because I feel like doing it.
    Just out of curiosity: Is it actually already possible to play Project Dollhouse fullscreen at a resolution say.. 1920x1080?
    yoyo and zc456 like this.
  15. Vlad

    Vlad New Member

    Hey, you remember the trailer, that's awesome! :D It was actually made by me "back in the day" haha..
    Blayer98 likes this.
  16. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    [​IMG]
    The client now also has safeguards in to detect when the server has disconnected. This and the previous change should help a lot for establishing the context in which things occur in our future playtests... But I can't guarantee that these will work with the current network setup, which is really bothering me. The current code is hard to follow... not in a complicated way, but in a fragmented way. We're an MMO and uncertainty certainly isn't an option for servers that need to be online 24/7.

    The latest build also ignores avatar collision bounds, which should make it easy for those of you who can't wait for the routing rewrite to mess around some more. Should be up soon.
    Last edited: Jul 30, 2015
    Tirea, Blayer98, AquilaSim and 2 others like this.
  17. Tori Sim

    Tori Sim Active Member

    We hope at least you will pop in now and then to say "Hi!" :(
    Blayer98, JeremyT and yoyo like this.
  18. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    That's the build up now. Next up is buy/build, then I'll focus refactoring routing.
    AquilaSim, zc456 and Tori Sim like this.
  19. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    That's also a secret.
  20. Blayer98

    Blayer98 Active Member

    The grey screen appears even when the server is offline, there needs to be a check if the server's (lot's) online, if it isn't, it should say an error. (I can't find it in the english.dir cst files. :/)
    And with this error, it should be sent if the server ever sends invalid house (blueprint) data.
    11780570_964486903603596_455036476_n.jpg
    LetsRaceBwoi likes this.
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