Continued: Picures with information about skill and money improvement

Discussion in 'Gameplay Designs' started by ron1, Aug 11, 2017.

  1. ron1

    ron1 Member

  2. AquilaSim

    AquilaSim Administrator Staff Member Moderator

    That doesn't make any sense, also thread moved in "Gameplay Designs".
  3. BSNA

    BSNA New Member

    Made sense to me, lol. I think it's worth considering! n.n
  4. ron1

    ron1 Member

    efforts to 'de-socialize' the game with a over-emphasis of group money objects and sim jobs havent helped retain players, quite the opposite. the skill change is more unconventional and would help with the low population, doesnt make any of it nonsense. these ideas go over very well with other players ive talked to.
  5. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Continuing to paint group money objects and online jobs as "de-socializing" the game is just de-legitimising your opinions.
    AquilaSim likes this.
  6. ron1

    ron1 Member

    i didnt say they did - i said the overemphasis on non-group activites like going to the factory by yourself or doing code and other things where its much more difficult to interact with sims take away social aspects of the game, the core reason people like me bought and paid for TSO originally wasnt to "play the sims 1 with online features". the aspect of collective efforts has really been lost lately. i could name a dozen places that used to attract players to the game they all seem to have evaoprated - my criticisms didnt cause that.

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