"Crumplebottom Chandelier" graphics fix

Discussion in 'Objects' started by Raeven, Aug 4, 2016.

  1. Raeven

    Raeven Well-Known Member

    The Crumplebottom Chandelier has a corrupted color pallet making it a grainy, gold-color mess.
    Choose ONE of the following patches to fix that from http://www.woobsha.com/files/FreeSO/

    Patch Choices:
    • The Original (Fix) is Maxis' icicle-chic graphics designed for Vacation Island's ski-lodge.
    • The Gold Recolor allows you to keep the gold, but get rid of the grainy mess.

    [​IMG] OR [​IMG]

    Patches get installed in TSOClient > Patch>User

    You can have this patch installed when you visit public servers (freeso.ml, for instance, which is where I tested this out). The graphics will looked fixed to you (but not to anyone who has not got the patch) and there will be no conflict between your computer and the server.

    NOTE: The old thumbnail (with the wonky grainy-goldcolors) stills shows in the buymode catalog. The object itself will display the proper graphics.

    Both patches have been updated with new SPR2
    Last edited: Sep 18, 2016
  2. yoyo

    yoyo Active Member

    thank you for your work on restoring all these old objects! keep it up, hopefully they can be integrated in an update and become official freeso objects
  3. Becky with the good hair

    Becky with the good hair Administrator Staff Member Moderator

  4. Raeven

    Raeven Well-Known Member

    My pleasure! :)
    This one would be a good candidate for being included, but most of the patches I have been uploading will become redundant as FreeSO is developed - they are just temporary fixes of known bugs to make play-testing a bit more pleasant. Except maybe the sink's graphics hiccup, I do sorta-kinda remember that happening in early TSO beta, as well.

    The bed routing issue that JDrocks spotted was definitely an early TSO problem and their first fix (during beta) was the same as the patch I uploaded. I think they fixed it properly later on (so you could still get into bed when endtables were there but not if a full counter is there) So that patch (or a proper one, though personally I'm fine with being able to squeeze past a counter to go to bed :D ) is another good candidate for being included.

    I thought some people might have gotten used to this chandelier being "gold" and now prefer it as gold (but without the grainy mess), so I also made a recolored to offer as a "custom content object". (Plus I needed one for my TS1 project anyway ;) )

    EdIt: For now, Here's an alternative patch anyone who preferrs gold to the original, but doesn't want it all grainy. (only one recoloring patch can be used or this)
    http://www.woobsha.com/files/FreeSO/lampceiling2_patch(GoldRecolor).zip
    [​IMG]
    Last edited: Aug 23, 2016
  5. Alessandro Needs A Server

    Alessandro Needs A Server Well-Known Member

    Wow thanks i haven't noticed this object
  6. TheMarshmallowBear

    TheMarshmallowBear Active Member

    I ... did not realise the thing was broken, I just assumed it was a golden re-color xD
  7. Raeven

    Raeven Well-Known Member

    Yeah! It did a surprisingly good job of being a gold chandelier, didn't it? Usually it's a LOT more obvious when the color palette's gone wonky. The only thing the original is missing is definition, which got lost in the graininess.
  8. Alessandro Needs A Server

    Alessandro Needs A Server Well-Known Member

    Nope, it happened few times to me too in some objects i've been recoloring. They get a weird gold distorption
    [​IMG]
  9. Raeven

    Raeven Well-Known Member

    That gold distortion isn't gold, so much as invisible streaks/stripes letting the yellow background show through.

    Try converting your P sprites to 256 colors (aka Indexed or 8-bit, depending on your graphics program) before importing them.
    AHA! Sometimes programs have problems with a color palette doesn't have enough colors in the picture's palette. (I didn't see the pattern until you posted your object. Definitely something you should post as a bug.) So make sure you actually save it with 256 colors rather than allowing it to be less. (With one program I had to add a rainbow stripe at the top of a sprite to force the thing to save 256 colors. )
  10. Alessandro Needs A Server

    Alessandro Needs A Server Well-Known Member

    Thanks! I had a lot of problems with the color distorption
  11. Raeven

    Raeven Well-Known Member

    Keep an eye out for me being wrong. If something really colorful becomes distorted then it means I guessed incorrectly.

    How do you do the recoloring? Are you recoloring the original objects or are you adding new objects into your game?
    I'd love to see them. Omigosh, What a hypocrite I am, saying that without having shared any myself! (Not that I have done very much).
  12. Alessandro Needs A Server

    Alessandro Needs A Server Well-Known Member

    I recolor object that are already in the game, at this stage of the game is the better way to make sure they can be used with no problems :)
    You can find my first collection here: http://forum.freeso.org/threads/recolor-collection-simsung-kitchen-stuff-pack.2222/
  13. Raeven

    Raeven Well-Known Member

  14. Alessandro Needs A Server

    Alessandro Needs A Server Well-Known Member

    yeah i hope too :p
  15. Raeven

    Raeven Well-Known Member

    WHOOPS!! I forgot these patches required the SPR2 fix! That's been done now and the zips are updated.
    Last edited: Sep 18, 2016

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