Is it me, or I'm the only one finds deprecation. Why does deprecation occur when an object wasn't used at all? For example, you purchase tv over 500§ right? Nobody uses it, and you sell it right away. How much you get refunded 470$. Potential Solutions: Regular/usable objects shouldn't depreciate If they haven't been used yet by anyone or by anything. Architectual objects shouldn't depreciate If they haven't been taken as an advantage by the builder for their intented use (e.g. place a tile above and construct a wall) and when the live mode haven't been switched yet after the purchase. Deco objects should depreciate once it affects someone ROOM score. I think this solutions would remedy the depreciation to make it not, or at the very least less, broken/bug/glitched/ect. I just find the current criteria it goes (when it depreciates right after its purchase with no other criteria/factors involved). IMO other sims series games have better depreciation than this one. I don't know how pausible, or if its doable to implant the listed solution in the game, but If it is - why not fix it? EDIT: I do agree that objects should depreciate within a few minutes even If they hadn't been used. I'm just saying it shouldn't depreciate immediately (within 1 second).