Design - Object Upgrade System

Discussion in 'Contribute' started by TheMarshmallowBear, Jun 16, 2016.

  1. TheMarshmallowBear

    TheMarshmallowBear Active Member

    https://www.dropbox.com/s/5myx5alc08i3sx4/design-buybuildmode.docx?dl=0

    Another new idea. This revolves around the fallback on min-maxing a lot, which often ends up being a heavily blue Moroccan lot because it gives 10 to motive rating.

    The docx is a proposed changed to that.

    There's some loose ends that are tricky to figure out right now.

    Again, discussion and feedback is welcomed.
    tsomatt and LetsRaceBwoi like this.
  2. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    The problem here is that basically every object has motive changes hard coded into their BHAVs. A system like this would require either an engine level override multiplier + global interaction set, or extensively changing every object. It's a good idea though, Splatoon does a similar thing with clothing.
    TheMarshmallowBear likes this.

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