Ok, so I've just been playing for an hour or two and I have to say that I'm a little... Dissapointed. The game gets boring too quickly and it's because of the money making and skill raising. It just takes too much time! I think these two activities should be way quicker but limited to keep a grade of complexity to the game. For example, I was thinking that building a skill point could take let's say, 1:30 minutes. But every user should only be allowed to raise one point per skill for a day. That way, after the user just got their point sees themselves looking forward to other activities in the game. This game really has potential, and I would really like to see it gets some kind of improval in this aspect. The game should not be all about making money and raising your skills, don't you think?