Hello

Discussion in 'General Discussion' started by rmaster581, Oct 20, 2013.

  1. rmaster581

    rmaster581 Member

    Hi, everyone. My name is Rocket. I played EA-Land.
  2. xezno

    xezno Member

    Hello, Rocket! Welcome to Project Dollhouse. If you have any questions, just ask.
  3. rmaster581

    rmaster581 Member

    Xezno, what happened to your TSO project? I thought you had one too?
  4. xezno

    xezno Member

    Well, I am still working on it. But soon I am taking the transition to C++ (3D conversion and using the game files)
  5. Afr0

    Afr0 Well-Known Member

    Sounds like a plan, xezno. Just be aware that C and C++ are generally considered to be quite tough languages, and you'll end up spending quite a bit more time than if you had done something in, say, Java.
    HOWEVER, you're in luck, since you can just branch off of NIOTSO! :)
    Technically, NIOTSO is in C, but if you need everything to be C++, you can always port :)
  6. xezno

    xezno Member

    Exactly what I was doing xD
    Or, I could use Java (but its a >=150MB download) with LWJGL like Minecraft does - but Pocket Edition uses C# or C++ which is partly why. It also means that if I want a mobile OpenGL ES port is possible. What language is Project Dollhouse in, or can I not branch off that? Also is there some kind of program to port from C to C++, I am lazy :S. Although, I did spend a lot of time on xTSO xD
  7. xezno

    xezno Member

    Finally, someone puts a capital in my name :D
  8. Afr0

    Afr0 Well-Known Member

    Project Dollhouse is C# using XNA. I'm getting increasingly worried about support in the future, because Microsoft has dropped support for and stopped developing XNA. Though XNA apps can still run in Windows 8, just not in Metro.
    But Monogame is getting increasingly stable, so chances are that the final version will be built using it.
  9. xezno

    xezno Member

    Its better for many reasons:
    Open Source
    Multi Platform support
    Faster updating (more updates than XNA)
    Supports Windows 8 (and hopefully 8.1)
  10. Hayran

    Hayran New Member

  11. xezno

    xezno Member

    Hello Hayran, welcome to the community.
  12. RainCloud

    RainCloud Active Member

    Hi guys,
    I have been following any and all projects that have anything to do with bringing back TSO pretty much since EA ended the game. I am a die-hard supporter of any effort. I just have no experience in coding anything. All I want to say is ... I hope the BETA test will be just one download without all that other seemingly complicated, (BASS.NET, Lua, XNA 3.1, .NET Framework, Visual C#, I have TSO installed :)
    Just know I'm waiting patiently and hope when the time comes, I can play again! TSO founder 10/02- 8/08
  13. xezno

    xezno Member

    What do you mean by TSO founder...
    Also welcome to the community!
  14. RainCloud

    RainCloud Active Member

  15. xezno

    xezno Member

    Awesome - would you like to BETA test xTSO?
  16. AidanM

    AidanM Member

    Founders are TSO beta testers. If you are a founder your profile had an emblem of a stick man holding a flag, kinda like an MTV music award, along with simmys. I'm a founder as well. Here's what it looked like.
  17. xezno

    xezno Member

    Whats what it looked like? You never finished...
  18. RainCloud

    RainCloud Active Member

    this was my house in Alphaville, notice the name of the property ;)


    [​IMG][/URL][/img]
  19. RainCloud

    RainCloud Active Member

    this is the founder flag that got cut off the picture above, I would like to beta test.

    [​IMG][/URL][/img]
  20. xezno

    xezno Member

    Cool - I might implement "Since 2014" lol (that's the release date) and BETA testers from now on will get a "Veteran" flag too. PM me the username and password you'd like to use for xTSO and I'll put it in the server auths. The next release will be tomorrow, for updates 1-4 look at xeznotso.prophpbb.com - Update 5 will be the best!

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