How to use tracer, and debug force actions?

Discussion in 'Volcanic Support' started by francot514, Jun 1, 2016.

  1. francot514

    francot514 Well-Known Member

    Hey Rhys, just want to have if possible a tutorial about how to use this feature in Volcanic, so users can debug and trace the errors in the created or modified objects, help will be apretiated.
  2. Simhrique0990

    Simhrique0990 Active Member

    Following .. also wanted to know
  3. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    Afaik, that's super easy. Just put breakpoints on the primitives that you're debugging and then you can execute script step by step ("step in" etc. buttons), having access to variables at that point (whatever these are called in SimAntics). You should be able to change the scripts during runtime as well but I'm not sure.
    Raeven likes this.
  4. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Right click on primitives to set breakpoints. The functionality is a little sketchy right now due to some last minute UI changes.
  5. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Symettra is better and you know it
  6. francot514

    francot514 Well-Known Member

    Some screenshoots would help, still is confusing to understand how to use it..

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