Kon Tiki

Discussion in 'Releases' started by Afr0, Dec 28, 2013.

Thread Status:
Not open for further replies.
  1. jesseinsanity

    jesseinsanity Member

    i'm really glad i could help. i'm running windows 8.1 64Bit.
  2. Afr0

    Afr0 Well-Known Member

    You shouldn't have to compile it. Just download the latest installer.
  3. xezno

    xezno Member

    I'm going to try this in Linux/Debian/Ubuntu 13.10 with Wine, see how far I get.
  4. xezno

    xezno Member

    Answer: Not very far, I don't think Wine supports registry entries.
  5. bennerman

    bennerman Member

    So, as I understand it, the first version of the emulator is HOPEFULLY going live in the next few days?

    If so, approx. how complete is it?
  6. heat33330

    heat33330 Member

    WINE does support registry entries. If it didn't most of the software used with it wouldn't install. Maybe try the .NET 2.0 package for WINE?
  7. Afr0

    Afr0 Well-Known Member

    bennerman: The server software isn't an emulator. The protocol is unique, designed from scratch,
    You'll be able to create a character and log into a city. That's it.
  8. bennerman

    bennerman Member

    Ok, now I'm confused xP

    Well wait, does it use a copy of TSO that you already own to let you play? :p
  9. Afr0

    Afr0 Well-Known Member


    I don't get what's so hard for everyone to understand about this.
    This project is not an emulator. Everything is written from scratch. Client, servers, everything.
  10. xezno

    xezno Member

    Reason for testing in wine: I just got a new computer (4gigs of ram, 3GHz dual core pentium, 1tb hard drive, a video card thatll blow yer socks off)
    For WINE you need to install Mono for Windows in wine to enable .net... I will try it and see how far I get.
  11. bennerman

    bennerman Member

    Sorry. I was just confused. :(

    Anyways, did I hear you say it'll be live shortly, or did I misunderstand something?
  12. Afr0

    Afr0 Well-Known Member

    Yes, the servers will be live shortly.
    I just finished the networking code for logging into a city with a previously created character, but found out that there are some as of yet unidentified bugs pertaining to creating a character.
  13. andao11

    andao11 Member

    I'm waiting :D
  14. bennerman

    bennerman Member

    "Project Dollhouse renamed to Afr0-Land, Membership drops 99%." :p

    So, when it goes live, is there going to be gameplay, or will it be "create a character and view the map" for now?
  15. nicefunfungirl

    nicefunfungirl Active Member

    Well,According to what afr0 said "Though we've spent a long time, we've managed to get further than originally anticipated; the client now supports not only character creation, but logging into a city as well." I think we managed to get gameplay too! :D
  16. acuc44

    acuc44 New Member

    I click project dollhouse client


  17. andao11

    andao11 Member

    Do you have The Sims Online from EA installed in your pc?
  18. JWofles

    JWofles Active Member

    installer installed it flawlessly.
    Launcher works perfect except you can drag the tab of the windows off the space and you can't get to them.
  19. Afr0

    Afr0 Well-Known Member

    A useful bug report!
    I'll add it to the next milestone as a feature request.
  20. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    New windows seem to flash at (0, 0) before going to their correct positions... Not exactly a serious bug.
Thread Status:
Not open for further replies.

Share This Page