Let's bring/introduce "Fire" to the game

Discussion in 'Gameplay Designs' started by X_Lukelisx, May 22, 2017.

  1. X_Lukelisx

    X_Lukelisx Member

    Got a lot of positive feedback about my idea of implanting it, so I guess people would approve of this too :O

    • Fires should occur rarely through accidents (e.g. when using a stove).
    • Fire shouldn't cause damage/destruction to objects and structures, but it should drastically lower Room score until it gets put out (any player should be able to extinguish it).
    • Fires should spread slowly.
    Reason to add this?
    • Would add a form of randomness and reminds of bad stuff that happen in real life, apart from peeing yourself and passing out ;)
    • Diversity/Depth - cuz why not?
  2. AquilaSim

    AquilaSim Administrator Staff Member Moderator

    Already implanted.... you can already provoking fire with rocket, would be nice if you just STOP suggesting already implanted or planned things
  3. X_Lukelisx

    X_Lukelisx Member

    I'm still new to the game. I asked people and they said that fire is removed o_O
  4. AquilaSim

    AquilaSim Administrator Staff Member Moderator

    then they are wrong
  5. zero35

    zero35 Active Member

    Fire is broken in TSO, but Rhys has fixed it
    Last edited: Jun 14, 2017
  6. Alonzo

    Alonzo Active Member

    Fire at lower rates would be fun to install. Also, was wondering if a burglar NPC could be added, and have the lot he/she visit be random, along with the items it steals. < than 25k object value maybe lol.

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