Looking for inspiration: what do utilize WhacketBall for?

Discussion in 'General Discussion' started by X_Lukelisx, Jun 22, 2017.

  1. X_Lukelisx

    X_Lukelisx Member

    I though of a game that could work, but I haven't really have time to test those balls things. What type of game did you though for them to use? I just wanna be familirized with how its mechanics work.
  2. zero35

    zero35 Active Member

    whackball is an group objects of multiplayer can play it together,you may need a timer for record the score
    this object use TSO “carry” function to make sims can grab and put balls,and it use TSO call ”get terrain info”
    Last edited: Jun 23, 2017
  3. X_Lukelisx

    X_Lukelisx Member

    What happens when two blocks collide that simultaniousy get hit by the player? Any impact, no pun intented, does it have on physic (as in, any difference from: moving vs motionless)?
  4. die2luvme

    die2luvme New Member

    Why dont you make a golf course with the Whacketball and use the Whacketball Targets as the holes. The Targets can be color changed also. Make a mini golf course and see who can get the ball in the target in the least amount of tries.

    Attached Files:

  5. X_Lukelisx

    X_Lukelisx Member

    I actually made something interesting.

    Arena is composed of (almost) square shape, with two sides: one red and one blue, with each side split into three zones (different shade of a color in the middle to seperate them). The Center includes 3 balls position in the center, one tile apart from each other.

    *I'll add picture later on*

    Objective
    The objective of the gameis to gain as much territory within the ring as possible within three minutes, or, alternatively, to drive the members' balls of the opposing team over the edge of the ring.

    Gaining territory
    At the start of the match, each team with their balls must remain within the first zone nearest to the center of the arena. Once a competitor's ball is knocked into zone two by someone from the opposing team, he or she must stay there and cannot return to zone one. The same rules apply if he or she crosses over to zone three. If a player's ball is completely knocked off the back of the ring, its player cannot return to the field in that round, but can return for the next round if there is one.

    If all three members' balls from one team are knocked back into zone two, a white arrow appears in the center line and the opposing team can advance into zone one on the other side; if they do this, they cannot move backward into their own zone. If they manage to knock all of the opposing team members' balls into zone three, another white arrow appears between zones one and two, and they can advance again into zone two. However, if a team that has been pushed back manages to push the other team back a zone, they can advance forward one zone. The main objective for both teams is to push the other team back, thereby gaining territory.

    Each match consists of three rounds of three minutes each. The team that has managed to gain the most territory within the time frame wins the round. This means that even if two players from one team have been knocked out, that team can still win if the remaining player manages to gain the most territory by the end of the round. If both sides have not gained any territory, the team with the most players left wins. Otherwise, the round is a draw, resulting in a tie-breaker.

    At the beginning of the tie-breaker, the referee flips a coin (or rolls a die: even and odd numbers result representing team), with each side of the coin corresponding to one team, either blue or red. The team that wins the coin toss decides the color that is challenged. If the winning team chooses "orange" for instance, the owner's of that ball color fight it out; the winner of the one-on-one wins the round. The tie-breaker is conducted at the very center of the ring.

    An alternative method to win is to complete a knockout, where all three players of the opposing team are knocked out of the ring during the same round. A knockout results in an automatic win of the match, regardless of whether or not the opponents won more rounds.[3][5] Game play only continues if any given player manages to return to the playing field before contacting the water pit, either by hanging onto the edge of the arena and returning to the surface or by helping another team member return to the arena.

    Penalty:
    There are several rule violations that will result in a penalty. Stepping over a line when the proper conditions have not been met, knocking a player's ball off the arena from the sides, using not their respective colored ball will cost the offender a one-zone penalty.

    Players who intentionally break a rule may be shown a blue arrow as a warning. Repeat offenders may receive a red arrow after receiving a blue fan, resulting in their removal from the game. The team that has lost a player must continue without a replacement.

    Scoring:
    Winning Rounds

    A round is won by gaining territory before time runs out. If no team has secured opposing territory by the end of the round, the team with the most number of players remaining wins the round. However, if the team with fewer players has gained more territory by the end of the round, they are declared as the winners of that round.
    Winning Matches
    Matches are won by either winning the most rounds or by executing "knockouts". Knockouts are accomplished when all members of an opposing team are knocked off the back of the ring within one round.

    Even if a team has won two rounds, they must still play a third round, as a match can end in a knockout at any point.
    Tiebreakers
    If a round ends in a deadlock, with neither team gaining territory and having an equal number of players on the field and in each zone, the winner is decided in a tiebreaker "face-off". In a face-off, the referee tosses a coin, and the team that wins the coin toss can decide which player and which color will go into the face-off. Players always face their same color.

    The face-off takes place in the center of the ring. The objective is to knock the opposing player's ball off the circle. The player's ball who goes off first loses the tiebreaker, and the opposing team wins that given round.

    If the referee cannot determine what ball got hit first in the above scenario, a second tiebreaker is held between two other members, using a different color. When each team has won a round and the third ends in a deadlock, a tiebreaker face-off is used to determine which team wins the match.
  6. Chompers

    Chompers Member

    I've got a functional 9 hole whacketball mini golf course on my old lot. The whacketball physics are pretty f'd but it's possible to do holes and set pars if you understand how it works (I had to write ridiculously detailed instructions on signs nearby to teach people and set expectations for the game).
  7. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Terrain now affects whacketballs, so you might need to redefine the rules again.
    Alonzo likes this.

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