Lot pricing strategy

Discussion in 'Development News' started by ddfczm, Oct 25, 2015.

  1. TheMarshmallowBear

    TheMarshmallowBear Active Member

    I thought that the prices started at 3000 for a normal green lot?
    RainCloud likes this.
  2. RainCloud

    RainCloud Active Member

    I hope you don't stray too far from the original TSO .... it's what made it so much fun. Don't get too much real life into the game. If I can't pay a bill and get my electricity turned off ... uugghh ... not so much fun anymore. :p
  3. TheMarshmallowBear

    TheMarshmallowBear Active Member

    The only biggest issue with TSO was it strayed away from its vision. It became Second Life with motives.
    xXJDrocks450Xx likes this.
  4. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Yes, The Sims is a simulation game at its heart. Or rather, should be... Becoming and staying rich should be a challenge for the dedicated, but you can still have fun if you're worse off via other people's lots or even your own more modest one. Custom content should make it easier to have fun as well. :)

    Some of the modifiers may be multipliers... I'll take a look in an hour or so.
  5. ddfczm

    ddfczm Administrator Staff Member Moderator

    I was hoping there would be some hints in the tuning data but I could not see anything.
    xXJDrocks450Xx likes this.
  6. Clonest

    Clonest Active Member

    Could just make the lot prices free and adjust the monthly bills that are supposed to come in the mail to match the kind of land the player owns, I see some people have already replaced the shovel tool with the extra items like the infinite trash can/mail box etc.
    LetsRaceBwoi likes this.
  7. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Totally agree! A rent option would be great for newcomers with a little income.
  8. Clonest

    Clonest Active Member

    If there's anything truly amazing this whole emulator has proven, it's the wide variety of unused content Maxis never finished adding into the game left over from Sims 1, like that shovel tool, and non-existent bills in mailbox we can still make use of. Who knows, maybe even one day import custom all kinds of objects and even be able to have npc children? ;)
  9. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    It's theoretically possible to become a child in the current version using a simple code change, as far as I know
  10. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    The child skeleton and all meshes+textures have been removed from the game. Child interactions are still kind of present, like the stool on the sink.
  11. TheMarshmallowBear

    TheMarshmallowBear Active Member

    But if it's only the body/textures missing reimplementing even one would not be a big deal though right? in Theory that is.
  12. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    No, because we don't have the resources. I think all of the c2o animations have been stripped as well.
  13. Clonest

    Clonest Active Member

    Well dam, it's not like Maxis to strip away things from their games as much as they like to add-on to them, EA on the other hand.....lol
    LetsRaceBwoi and xXJDrocks450Xx like this.
  14. jkjoebo

    jkjoebo Member

    i do like the extra pricing but how about pricing option in server config b4 launching game you can change how much each chunk of land costs IE sand lot 5000 ocean lot 10,000 as a defult prices... that way smaller servers can do free ones if they want to ... or dedicated server can change price to 1million for a island lot
  15. nicefunfungirl

    nicefunfungirl Active Member

    There aren't any dedicated servers planned if I'm correct,nor should you be able to. This isn't that game with that kind of server hosting. One Big Server,Login Server,City Server,etc (Possibly murged to one or stay in seperate servers in the end i suppose)

    And EVERYONE'S on it.
    Tirea and pisarz1958 like this.
  16. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Uh what?
    There are, obviously, going to be dedicated servers - this game is not designed to be P2P. There will, of course, be custom servers as is expected by an MMO, but less of them. The game is required to have its source posted meaning that it's not difficult to create your own server, or even a custom one - source code is available on GitHub.
  17. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    nicefunfungirl is right. LRB, this game is not meant to be played alone. If we get the original server off the ground, this might be a huge success. I mean, knowing how non-mainstream it is, building a community on top of it might be hard.
  18. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    I never said you had to play alone?
  19. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    It's not "required" to be open source since we don't use any infective copyleft licensed code. It would be possible to relicence all code in the repository with the permission of the contributors, and if they disagreed their work could be removed from the repository and replaced. MPL also allows closed source derivative works. Not that this will ever happen, just saying that we aren't really obligated to make all the code available.

    Private servers will just confuse people who want to play the game, and divide the community. Until there is an established userbase I'd like to encourage people to only host servers for testing and development purposes, or if they're doing an in depth mod of the entire game.
    pisarz1958, Tirea and Andy like this.
  20. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Could an in depth mod be hardcore mode with extra objects, different lot sizes, more difficulty etc?

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