Misc Projects

Discussion in 'Programming' started by zc456, Jul 17, 2015.

  1. zc456

    zc456 Well-Known Member

    As of right now, all misc projects that aren't Sims will be put here in order to keep flooding down. previous threads, such as Pong, RazorBlue, and Viewer Launcher, have been merged into this thread.

    Pages
    1 - 3: BlackRaccoon (formally Pong)
    4 - 5: RazorBlue
    5: Everything else...
    Last edited: Apr 6, 2016
    NubSmoo likes this.
  2. zc456

    zc456 Well-Known Member

    I wanted to make a 2D game in engine that came with it's own designer. But I couldn't be bothered to wait for the 2.x version that hadn't been built yet, due to incompatibilities, and decided to take another jab at MonoGame. I so followed a tutorial for creating Pong - can't get any more basic then that - but I willingly stopped at the final step. I stopped at te final step so could spin the rest my own way (as shown above) and learn by trial and error.

    OMFGBBQ. HYPE, HYPE, HYPE!!!1!11!!1
    Just kidding.
    Last edited: Feb 16, 2016
    LetsRaceBwoi likes this.
  3. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    This is really good and it's nice to see that you're trying your hardest to learn Monogame, and you've done a good job. Are you going to add a score counter or nah though? In my opinion it doesn't feel right without one. Nice balloons.
  4. zc456

    zc456 Well-Known Member

    Thanks. Background is just a place holder. And eventually they'll be a score.
  5. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    You could start messing around a bit with the game, maybe adding particle effects when the ball hits a paddle. All you'd have to do is keep a list of all particle effects, so you can update and draw them all.

    Make them have parameters like position and velocity, and alpha. The alpha could decrease every time the particle is updated, and eventually delete when the alpha reaches 0. The particles would start at the ball when it hits the paddle, and have a random starting velocity. You could also add gravity to the particles by changing the Y component of the velocity every update as well. You'll see what I mean when you mess with it.
    zc456 and pisarz1958 like this.
  6. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Keep the background, I honestly like it. It encourages the user to have fun, which is what is missing in some games.
    Rhys' particle idea is on point too, and he's given you a very nice idea to play with. Experimenting is pretty much key to game development.
  7. lordrayken

    lordrayken Member

    LRB, I've followed lots of your posts. I have to say, I only came back to post because you're pretty funny man. Do you bold your posts now because of one response saying you overused italics? I guess I'm just sleep deprived but I'm still laughing.
    pisarz1958 likes this.
  8. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    I don't know how baloons are suddenly making games fun (I wonder if it works with funerals too).

    @zc456, nice try. I mean, at least we know you're trying, not just - IMA SUPPA DEV, AWESOME AT STUFF.
    As Rhys said, since engine seems working fine, it's nice as a conceptual playground. Particles, motion blur, shaders. What about adding a nice theme, or... make it a pong in reverse, something creative.
    zc456 likes this.
  9. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    If you're referencing me, if I wasn't trying Bullit (now NitroDM) wouldn't have existed. It took me weeks to get the lighting, bullet, character, menu and control systems working flawlessly. Also don't try balloons and funerals... Probably wouldn't go well.
  10. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    was the funny part sarcasm?
    Also the reason I used bold is because it stands out more than italics and shows emphasis better. If you want your dose of italics, I can happily post solely in italics if enough demand is generated.
  11. zc456

    zc456 Well-Known Member

    ¬_¬ I hope that's sarcasm as well. Whatever happened to releasing that "flawless" code of yours, anyway?

    P.S.
    No raging. Last thing I need is another closed thread.
  12. lordrayken

    lordrayken Member

    Hah, no dude, I'm being serious. I can't tell if you're serious half the time.
    zc456 likes this.
  13. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    He's definitely serious. I was surprised too until the sheer weight of the realization that someone could actually act like this completely crippled me.
  14. lordrayken

    lordrayken Member

    At first I thought he was just genuinely messing around, like pretending to be that angry poster who is agitated by anything, or highly antagonistic for no reason. Sometimes it seems like he's that stereotypical defensive person who is insecure because they have nothing to back up their claims with. I thought surely it had to be a joke persona.

    I don't understand why bold or italics would help emphasis. Emphasis on certain words? Any word in any sentence could be italicized or bolded, depending upon how the person reads the sentence. I'm crippled too.
    With laughter.
    AquilaSim likes this.
  15. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Sometimes I don't mean it (see Rhys is illuminarty) but some times I do.
    Not raging, and no sarcasm, creating bugless code at the same time as schoolwork is a nightmare.
  16. zc456

    zc456 Well-Known Member

    Well, it's Sunday now.
  17. Adéliàng

    Adéliàng Member

    And now it's monday.
  18. zc456

    zc456 Well-Known Member

    There goes that window.
  19. AquilaSim

    AquilaSim Administrator Staff Member Moderator

    resized_jesus-says-meme-generator-thanks-for-the-info-captain-obvious-684d4a.jpg
    LetsRaceBwoi likes this.
  20. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Thanks for solving our mysteries, Sherlock!
    And I was coding anyway, I don't see why you have to observe my private life and tell me what day it is. I have a calendar you know.

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