More ideas for lot diversity and game economy

Discussion in 'Gameplay Designs' started by Melika, Jan 4, 2019.

  1. Melika

    Melika New Member

    When I just started playing freeSO I was expected to see many different kinds of lots like in other Sims games, coffee shop, restaurants, night clubs, theaters, libraries, police station, hospitals, different kinds of shops, but many places including the most popular lots aren't like that. Most popular lots in this game don't need a theme, they just need all money/skill objects, fastest green up objects, and keep the lot open 24/7. I understand people have different play style, and the original TSO had monthly subscription so they need this kind of reward system to make people stick around more. But this system is not encouraging people to make more creative lots, because most people will stick to the most popular ones.

    I've seen some skill/money lot owners closed their lot because they got tired of making HC and serenade for so many people, and some lot owners close their lot because they get no visitors. This is not a problem for service/entertainment/shop lots right now because all sims need to take care of their needs and buy stuff. But skilling and making money is still part of the game. So I think the solution for this problem is to have a system that encourage people to visit more places and have more ways to earn/spend their simoleons other than just tipping. When players are exploring different places and meeting different people, they are actively playing the game. So here is how I think of lot diversity:

    Welcome lots are perfect now. All skill/money objects are allowed in welcome lots so new players can try out different money object and decide which skill to specialize. It can be a university, apartment, training camp, etc. All facilities on welcome lots are offered free of charge for new players.

    Money lots should have a sub category to choose only one or two single money objects, but group money objects such as pizza, code, and band can be used on all money lots. So people will be visiting different lot everyday, and be encouraged to use group money objects more often. It also helps to makes the lot theme fits more into roleplay, such as the telemarketing/writing sub category can be a business office, potion sub category can be a science lab, etc. Lot owners can change their sub category every 7 days as the main category. Beds should be disabled for visitors on money lots, like in the Sims 2. It also make sense because people need to go home to eat dinner and sleep. Buffet is at least $10 a plate. And the coffee machines should fill up more energy, $5 to $10 for a cup of coffee (maybe it can be like a fridge to restock coffee machines). There are also NPC food vendors and vending machines but need adjustment to be useful.

    Skills lots should have a sub category to choose only one or two skills, but group skilling objects like maze and war games are allowed on all skill lots. Cooking/mechanical sub category can be an library, body sub category can be a gym or dance studio etc. Having a sub category for each skill lot also means less grinding because we only need 6 sims to have the maximum skilling speed. All beds should also be disabled for visitors but buffet and coffee are served here.

    Services lots should charge for their services as Raeven said. Hotel rooms should have pay doors set to at least $50. Even for new players, spending around $80 each time to overfill their needs is really not that much. We can have a place where greening up is free for visitors which is Residence lots (and welcome lots for new players). I really hope that restaurant system like Mixar97sr said on service lots can be implemented in the game so that HC can be charged, and I'm hoping to see more food varieties in the future.

    Entertainment lots should charge for their drinks. Bar drinks, dance floors, dance cages and DJ booth should fill up more fun and social than the crafted PCs on entertainment lots. Maybe even add an interaction to watch dancers, or buy another sim a drink to fill up fun and social. It shouldn't be a place to spam hustle dance and serenades. Bar objects and bartender NPCs will be nice to have, too.

    Romance lots can be combined with entertainment, it's the place to socialize and have fun. Using the love beds & love tubs should fill up fun and social 200%.

    Shopping lots should have a sub category divided by buy mode categories. They can either be selling clothes, appliances, furnitures, plants, or paintings etc. For shop lot owners, trying to sell everything and searching and taking out all 3 objects from their inventory just to restock 1 item is too much work. And for new shop owners, there are too much grinding to do in order to have enough items for sale, plus most of the shops now are selling pretty much everything, therefore we need sub categories in order to let new shops to survive. If other players need to buy things cheap when there are no shop that’s open, maybe we can have a community shopping lot that is run by bots, but the discount is only 30% off. (Players made shops can have more discounts.) Also add a "Buy" interaction with the item name and price when we click the objects (posted by Alessandro Needs A Server a long time ago) will help to make shops a bit more realistic looking.

    Games: Slot machines and casino objects should fill up fun if they win, lose some fun if they lose. Most of game lots are already being creative with their game designs. It’s one of my favorite lot category.

    Off-beat: Chairs and hot tubs on off-beat lots should have comfort overfill. It's a place just to relax. Maybe we can see more parks and spas in this category.

    Residence: It seems that service lots are the better version of residence lots with the overfill update, but it shouldn't be. Residence lots are for people who just want a home, therefore if they have a visitor they can serve HC, and let friends stay in their house for free, just no overfill like in a service house which shouldn’t be free.

    I really enjoy the game as it is right now but since we don't slay any monsters in this game, we can have more rewarding obstacles. I'm sure there are more plans in the future but hopefully I have given some ideas to make the game more fun. It's been fun for me just by thinking about this. :)
    Last edited: Jan 4, 2019
  2. allegedlyacat

    allegedlyacat New Member

    I love these ideas!

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