New Lot Style

Discussion in 'Contribute' started by RHY3756547, Jun 22, 2016.

?

Road Type?

  1. Type 1

    21 vote(s)
    35.6%
  2. Type 2

    29 vote(s)
    49.2%
  3. Other (suggest below)

    1 vote(s)
    1.7%
  4. Type 1 (with yet to be suggested change to make dead ends and crosswalks look nicer)

    8 vote(s)
    13.6%
  1. Alessandro Needs A Server

    Alessandro Needs A Server Well-Known Member

  2. JWofles

    JWofles Active Member

    it would be so cool if there was an area where we all built tall buildings and made a city area.
    also, rhys, with the thing generating lots in the background, will be able to visit them from clicking on them similar to sims 2?
    Nahuel3d likes this.
  3. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    That's likely possible, but you could do that from the city anyways. Clicking them will probably just make their lot page come up.
    pisarz1958 and JWofles like this.
  4. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Perhaps a feature that if you click on an adjacent lot, a message box would appear saying would you like to move to <lot name here>. A bit pointless as you could literally do this from city view but it's just a suggestion after all. Or maybe bring up the lot info panel for the adjacent lot you had clicked?
  5. Spiders

    Spiders New Member

    style 2 is better
  6. dennusz1995

    dennusz1995 Active Member

    this one looks amazing! only the second line a bit smoother and it's purrrrfect.
  7. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    I'm sure it could turn into an utter mess but being able to walk around the city like in TS3 with an ability to switch between lots dynamically would be surprisingly cool and probably tough to sync. I appreciate anything close to the open world though.
  8. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    The problem here is that it would vastly complicate lot server connections. You'd need to be able to be connected to multiple lot servers at a time, multiple lots on a single lot server, and you'd need some kind of spectator mode to join without being able to make any changes (server and client nightmare). It could also potentially increase bandwidth load by 81 times worst case. (all sims have connection to neighbouring lots, in a block of lots all online. probably got the math wrong)

    To make this possible, we'd need to verify that there is not a bandwidth bottleneck, and optimize the game engine so that 9 simulators + world views can run at once (will likely need multicore to make this viable for 9x9 of far developed lots). So basically, far future.
  9. Cyber Toon

    Cyber Toon Member

    I prefer style 2, Because it looks nicer IMO, and it is also how the roads look on TS 1 & 2. Also, the roads in my neighborhood, and many in the city I live in, have grass between them and the sidewalk. :p
    Last edited: Jun 26, 2016
    Blayer98 likes this.
  10. Tourniquet

    Tourniquet Member

    If we get roads, can they be used? For example, if you get a job at a robo factory:
    1) Will the factory be seen on the map?
    2) Are we able to create our own “factories”?
    3) Are we going to see how the car drives from my lot to the robot factory (even on maps view?)

    I voted for Type 1.
  11. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    I haven't really thought about jobs. The old game just "places them" on the "map" (they have a position on the map but they are not physically there), if we follow this pattern it'll probably just treat the 8 adjacent lots as empty for drawing purposes (so you don't get people buying the adjacent lots and building really stupid things).
  12. Driesje44

    Driesje44 Active Member

    Isn't it possible to make the 'neighbor' lots that you would see static? Like: you buy the lot and the game detects wich lots are you neighbors and makes a static 'picture'/'copy' of it that you can see on your own lot? (Or am i saying some stupid things here)
  13. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Yes, that's what we've been discussing.
  14. Driesje44

    Driesje44 Active Member

  15. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

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