Object Patches Thread

Discussion in 'Objects' started by xXJDrocks450Xx, Nov 8, 2016.

  1. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Here I will post finished object patches that fix previously broken objects, progressively I will post my progress with a download link.
    Please, if you see a broken object you can submit it here for repairs :)
  2. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Soccer Ball - FUNCTIONAL:
    [​IMG]
    Features:
    • Light Kick, Power Kick both work perfectly.
    • Bounce Physics are implemented.
    • The Net cannot be completed at this time due to Volcanic not currently being able to call Trees of other objects. (Run Tree by Name).
    Download:
    https://www.dropbox.com/s/7vihu18qje3qk6r/soccerball.zip?dl=0
    Last edited: Nov 9, 2016
    Absentee, JWofles and RHY3756547 like this.
  3. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Raeven likes this.
  4. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Will be hilarious if we get the soccer net working - but routing might be a little passive for it. Does the ball bounces off of avatars?
    xXJDrocks450Xx likes this.
  5. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Yes the ball does bounce off of avatars and other surfaces as well. I would be more than happy to make the net functional, we just need that Run Tree by Name :p
  6. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    I'll see what I can do this weekend.
    xXJDrocks450Xx and Raeven like this.
  7. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Don't worry about it :) Whenever you get a chance, I'm open to doing it.
  8. TheMarshmallowBear

    TheMarshmallowBear Active Member

    JD, happy you are fixing these, there are so many amazing objects hidden away.

    Here's another list of broken objects

    - Several of debug loveseats are completely wacked out.
    - The Vacation Hottub is completely broken (Matt was also trying to fix it)
    - The two Vines Craftables are also broken (they glitch out when being placed smiliar to how the Telemarketer object bugs out)
    xXJDrocks450Xx likes this.
  9. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Cool I'll take a look at these.
  10. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

  11. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Spin the Bottle Remaster - In Progress
    [​IMG]
    Overview of above footage, and added functionality:
    • Single player for this game will not allow you to spin the bottle, as there would be no point anyway! Single player is available for viewing purposes.
    • The Sigh movement you see after the bottle is spun, is because there is no one there to kiss, a failsafe incase it registers others being there.
    • The game is now automatic and faster, the bottle will reach its destination quicker than the original version of this party game.
    • Animations are different as the original ones were unpolished and amature, furthermore your sim will react depending on whether they are rejected or accepted.
    • A major left out key that made the original unusable was the lack of a "Wait for Players" subroutine, this means that your sim will wait for more sims to arrive to start playing. This once again uses more finished animations.
    A download link will not be available until multiplayer testing completes.
  12. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Soccer Ball Rug Fixes - COMPLETE
    [​IMG] [​IMG]
    Features Currently:
    • The ball can now drive over rugs, dance mats, hardship, and even the fabric of time itself, so basically everything besides objects that stick upwards from the ground! (Translation: Ball goes over dance mats and rugs)
    • Balls bounce off of other balls.
    • Can be kicked from North, East, South, and West.
    • Light Kicks and "Power Kicks" work as you would expect them to work. (Light Kick = not far, Power Kick = very far)
    • Ball can not be interacted with until it comes to a halt.
    DOWNLOAD
    https://www.dropbox.com/s/7vihu18qje3qk6r/soccerball.zip?dl=0
  13. francot514

    francot514 Well-Known Member

    I like the idea, can you check for the Wargame table??
    xXJDrocks450Xx likes this.
  14. TheMarshmallowBear

    TheMarshmallowBear Active Member

    The Wargame is likely functional but lacks the EOD it requires.
  15. Alessandro Needs A Server

    Alessandro Needs A Server Well-Known Member

    lmao the soccer ball is amazing, hope rhys adds it in the GS
  16. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    It's already added.
  17. Alessandro Needs A Server

    Alessandro Needs A Server Well-Known Member

    Cool!
  18. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    LAPTOP: 2+ Radio Stations Able to Play at the Same Time - COMPLETE

    For those who experienced this ear destroying bug, you may be happy to see it go. For those who haven't, you may be lucky to not have to suffer through it.
    CHANGES:
    • Change to: Change Station Subroutine - Add Subroutine to tree, "Turn Off Music and Sounds", and set it as first.
    DOWNLOAD: https://www.dropbox.com/s/g2psen50tb2rwby/computerslaptop.piff?dl=0
  19. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Regular Group Meal "Carry Serving" Fix - COMPLETE
    Animation.gif Animation2.gif
    The Left GIF, represents Carry Serving, while the Right represents Eat.
    Not that many people use the carry serving interaction, nonetheless I have patched it so that you just pick it up and it doesn't push the eat interaction.
    CHANGES:

    • This bug was caused by Maxis acting carelessly I'd bet. You see, they used the same tree "take plate" for both "Eat" and "Carry Serving". Favoring the more important interaction, they made take plate push eat interaction no matter what.
    • I made it so that within the carry serving interaction tree itself, it only picks up the plate, and the eat interaction remained untouched.
    DOWNLOAD:
    https://www.dropbox.com/s/11w7r2upt1nynjs/food.zip?dl=0
    AquilaSim likes this.
  20. xXJDrocks450Xx

    xXJDrocks450Xx Well-Known Member

    Initial Version: "Talk To" Interaction, Complete Overhaul - Done and Partially Tested
    [​IMG] [​IMG]
    Left: 1 'Round' of talking, Right: Added Animations to interaction
    Interactions in TSO work mostly like this: Relationship points are applied at the beginning of the interaction, after the result has been chosen ("accept", "deny"). Loops like "Whisper" or "Talk To" are completely useless as only a small social and STR boost is applied. (Social: 5, STR: 1, LTR: 0).
    What does this patch do?
    • Improves the interaction, making it not completely useless! It now applies 2 social, and 1 STR initially.
    • In loop, a 'round' is now when one sim speaks, followed by the other sim speaking, meaning that one round is now 10 seconds and not 5.
    • At the end of every round it applies 1 social point, and 1 STR point.
    • The interaction only loops a maximum of 6 times, and can be cancelled whenever you want, within the 6 round maximum.
    • Improved Looks! Now both sims talk (making it an actual conversation!), and it randomly selects a talking interaction to keep things interesting. (Both Sims can talk: Normally, Intensely; Sim 1 can additionally: Talk about Football Game; Sim 2 can additionally: Talk about Vacation)
    • Note: This interaction never adds any LTR! Meaning that it cannot be spammed for job promotions, or any other friend gains.
    Please if you run into anything funny or a bug just report it to me and I'll fix it as soon as I can!
    DOWNLOAD:
    https://www.dropbox.com/s/mgyqav8m8kdgblz/social2siminteractions.piff?dl=0
    Last edited: Dec 8, 2016

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