Playtest server list + Guides

Discussion in 'Play-Tests' started by LetsRaceBwoi, Aug 8, 2015.

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  1. Shippya

    Shippya Member

    OK This may work or may not work

    I'm gonna host a server on FreeSO #121

    the ip is simsonline.zapto.org

    whether this will work or not work I don't know
    I will post an additional comment when I will attempt to host :3
  2. Remixful

    Remixful Active Member

    I wish someone would have a 24/7 server. :c
  3. We need to wait a while for reliable 24/7 servers·
  4. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    It'd be like joining over 56K after about an hour though. It'd take like 10 minutes just to join, and the server would crash, etc etc.
  5. Right now, this is what I get:
    [​IMG]
  6. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Don't click anything and just continue the game. It's a MonoGame bug(?)
  7. zc456

    zc456 Well-Known Member

    That's not possible in the game's present state. It has to catch up with everything that happened previously and during the time it takes to load into the lot.
  8. I do this with errors in-game, but this one you can't do that, it just crashes·
  9. Shippya

    Shippya Member

    Anyone still here? Im ready to host if anyone is willing
  10. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Are you pressing OK?
  11. Remixful

    Remixful Active Member

    I'm interested. Please share when you host.
  12. zc456

    zc456 Well-Known Member

    Even though the client has become much more stable, I won't be doing future play tests until the login and city server is merged into the master branch. My server will be hosted on zackcasey.me. I can't handle the P2P-like hosting when I'm the host. xD

    I know this is taking it up 11. There won't be any forums, though, but support will be maintained on my side with Q&A software, similar to Stack Exchange. That's it. Discussion of TSO, ect, remains here. No need to feel like the community have to commit itself to two forums.

    This will all get recapped again in a separate thread covering more detail when things ready. Just letting you all know now.
    Last edited: Sep 28, 2015
    AquilaSim likes this.
  13. Remixful

    Remixful Active Member

    So, I'm not sure what's going on now, but will the public release only have one main server, or multiple private servers (and perhaps official servers) you can connect to?
  14. zc456

    zc456 Well-Known Member

    I'm assuming the FreeSO project will be advertised as the only server. I don't know. Past arguments with the former maintainer said he'll do anything to stop private servers. I don't know with Rhys. Multiple servers are inevitable, though.
  15. Remixful

    Remixful Active Member

    If this is open source, I'm sure it's not too hard for an experienced programmer to code an emulator, or whatever you want to call it.
  16. zc456

    zc456 Well-Known Member

    It's open source. Client and server. Which is why I never understood the former maintainer's antics to derail any attempts at other servers. I decided to have Q&A software because I realized adding yet another forum would split the community up more yet another TSO server.
    AquilaSim likes this.
  17. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Another addition to the list is the FSO-Playtesting server!
    xXJDrocks450Xx likes this.
  18. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    We can't stop multiple servers, but it's also ultimately pointless to divide the community for an mmo.
  19. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    Especially a small community like this one with, like, <100 active players spread throughout a week.
    xXJDrocks450Xx likes this.
  20. Remixful

    Remixful Active Member

    The solution:
    Run official servers in different regions (NA, EU, etc). Other users can run private servers, but you only support your own. This is pretty much how a lot of MMOs are.
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