Porting to Monogame

Discussion in 'Development News' started by Afr0, Apr 28, 2013.

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  1. francot514

    francot514 Well-Known Member

  2. aidancheddar

    aidancheddar Active Member

    Last edited: Oct 21, 2014
  3. francot514

    francot514 Well-Known Member

    If you used my code, you have fixed the bugs??? or what are you doing to do linux porting???
  4. aidancheddar

    aidancheddar Active Member

    The method I linked to means you don't have make an entirely new repository just for one port. You can still have your bugs fixed while staying up-to-date.
  5. francot514

    francot514 Well-Known Member

    Yes, i understand that, you can explain me what are you trying to do, create a new app for the linux port using tao.sdl??? youre not using the monogame???
  6. aidancheddar

    aidancheddar Active Member

    *tumble weed* ... It's in the source code. Compare Rhys and I's MonoGame branches. They both have Tao.sdl referenced. I had to make some adjustments.
  7. BorderKontrol

    BorderKontrol Member

    Are you using Ubuntu?
  8. aidancheddar

    aidancheddar Active Member

  9. francot514

    francot514 Well-Known Member

    Do you want to convert entirely PD for mono using Tao.Sdl?? That will take a while, becuase are the libraries has referenced to methods only for microsoft.xna...
  10. aidancheddar

    aidancheddar Active Member

    Sigh, Tao.sdl is an dependency of MonoGame. Just like XNA depends on DirectX.
  11. francot514

    francot514 Well-Known Member

    Not really, i have used tao.sdl without monogame just for wrapping the Sld.dll library..
  12. aidancheddar

    aidancheddar Active Member

  13. francot514

    francot514 Well-Known Member

    Yes, then the right order is sdl + tao.sdl + monogame, i have used tao.sdl for a csharp application without monogame requiered...
  14. aidancheddar

    aidancheddar Active Member

    For the experiment above, I needed tao.sdl. That's all I was saying.
  15. francot514

    francot514 Well-Known Member

    Only for know it, you have made some changes in my source repository from PD-Monogame??
  16. aidancheddar

    aidancheddar Active Member

    Actually, that was using Rhy's, if I'm right. I had too much trouble using the yours, since it required too many assemblies from PD itself.
  17. francot514

    francot514 Well-Known Member

    Becuase is an actual monogame project, and not the xna framework 4,0, it will requieres extra stuff like all assemblies when you create it from xamarin...
  18. francot514

    francot514 Well-Known Member

  19. francot514

    francot514 Well-Known Member

    For this effects i got this error:
    Code:
    This does not appear to be a MonoGame MGFX file!
    VertexShader = GameFacade.Game.Content.Load<Effect>("Effects\\VerShader");
    PixelShader = GameFacade.Game.Content.Load<Effect>("Effects\\PixShader");
    Shader2D = GameFacade.Game.Content.Load<Effect>("Effects\\colorpoly2d");
  20. aidancheddar

    aidancheddar Active Member

    I actually got a similar tso.world error regarding XNA 3.1. I'm not sure if that has to do with the roll back. I'll have to verify it some more now that I have a Windows partition set up.
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