Repair Animation

Discussion in 'Gameplay Designs' started by Vyndictus, Dec 12, 2019.

  1. Vyndictus

    Vyndictus New Member

    Instead of the little magic casting animation to fix objects, it'd be cool to use like a hammer or a torch animation to fix objects to give it a better sense of immersion. Thoughts?
  2. Raeven

    Raeven Well-Known Member

    My guess is that the magic option was used because it doe not need to match up with the size and position of each object. Hammering mid air would stand out as more wrong.

    Using the individual repair scripts for the TS1 based objects would have been awesome but creating a more vague one that could be used universally was likely faster than attending to each and every object individually. That would most definitely have been lower on the priority list than other things.

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