This is where my Hex2Ascii program actually comes in useful, apart from S2PE. So the client sends that, therefore it's probably asking for something from that list in that order. Personally I would probably try sending a blank packet containing 3F, since that's just after 3E and is probably, therefore, the response. Otherwise, I'd try and see what it's waiting for using OllyDbg or whatever debugger would work best for doing that; trial and error!
it DOES send packets, and I sent one to niotso.org as the LoginServer, and it does this in wireshark... 00 1F 33 8C E9 10 18 67 B0 69 0E FC 08 00 45 00 00 38 4C AA 00 00 80 11 6C B1 C0 A8 00 08 C0 A8 00 01 FC C7 00 35 00 24 7C 7F DA 05 01 00 00 01 80 is set as the "Time to Live" All checksums are set to Bad, and they're set to false.
Code: 00 1F 33 8C E9 10 18 67 B0 69 0E FC 08 00 45 00 00 38 4C AA 00 00 80 11 6C B1 C0 A8 00 08 C0 A8 00 01 FC C7 00 35 00 24 7C 7F DA 05 01 00 00 01 = Code: 3ég°iüE8Lªl±À¨À¨üÇ5$|Ú Weird.
In that code, it says niotso.org is the server. Wireshark also states that the Protocol is DNS. I DID get something back I think, it sent back/forward a bigger packet. I got a standard query response.
Interesting! Very interesting indeed. // Offtopic You have literally everyone added on Facebook; I daren't go near it in case my Xezno counterpart comes back to me...
lol, but I've given you a picture of the request. There's an Answer RRs that the response packet has.
lol, well, what do you think we send? Obviously the login info. But WHY on earth is the game imminently disconnecting from localhost???
...Wouldn't we send a success packet now that we've managed to log in, regardless of what the username and password are (for test purposes)?
the game DOESN'T let you login, it freezes, and then unfreezes, which then sends the packet in between and does nothing. The game uses a DNS protocol, connecting to the original servers gave you an error because of a DNS lookup failure, localhost disconnected you in a split-second, and niotso.org does nothing except tell the game what it is.
I added a LoginServer folder and .html file, now the game waits more than a split second but it's not nearly a full second.