SimAntics & World Development (archive)

Discussion in 'Development News' started by RHY3756547, Feb 16, 2014.

Thread Status:
Not open for further replies.
  1. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Oh god - I got Happy/Giggle working on the sim and it looks like he's having a heart attack... Really need to fix that animation system lol
  2. xezno

    xezno Member

    o_O Sounds spookier than
    DONT WATCH IF YOU ARE SCARED OF CREEPYPASTAS.
  3. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator


    Puppeteering interactions in action, will post more info later... (gtg atm)
    RainCloud and Afr0 like this.
  4. elesto

    elesto New Member

    You are all doing so well. Thank you for everything you are all doing.
  5. aidancheddar

    aidancheddar Active Member

    The evil laugh had me howling. XD
  6. francot514

    francot514 Well-Known Member

    Good progress video, why the silly crash the game?? also you trying to implement code with interactions made between players, i mean those using a2a animations...
  7. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Evil laugh is somehow accidentally calling the Fart function, which is why it's not an evil laugh, but still jesus nothing should move that way.
  8. aidancheddar

    aidancheddar Active Member

    Think the animations are conflicting with each other which may explain the sudden shake as he farts.
  9. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    They're not - threads cannot run concurrently and my action queue viewer shows only Fart as the active interaction. Interaction name is only set by the original call so it has to be calling the wrong one.
  10. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    The sudden shake is caused by the messed implementation of the root bone in pd's vitaboy, which i'll need to look into... this also causes the slides when playing certain animations.
  11. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    [​IMG]
    brb having nightmares
    xezno likes this.
  12. Afr0

    Afr0 Well-Known Member

    If I were you, I wouldn't mess with the root bone. That thing is infernal.
  13. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    Right now the vitaboy in PD is moving the sim's root incorrectly, but I can't make it the same as mine as I did my bone transforms another way... I also found why the wrong interactions were playing - What niotso calls "TTAs Index" is actually the ID of the interaction as referred to by SimAntics.
    aidancheddar likes this.
  14. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    I also added an action queue helper UI so I could debug all this stuff, you can see that here:

    [​IMG]

    It's not too pretty but it'll do until the system is completely up and running.
  15. francot514

    francot514 Well-Known Member

    Can i repeat my question, there was only test based on objects to sims interactions, and where are the most important, sims to sims??? You can make it???
  16. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    The interactions are already there, I just need to make the simantics interpreter run them correctly.
  17. xezno

    xezno Member

    that made me lol
  18. francot514

    francot514 Well-Known Member

    Can we test with the debug version or you have not released it??
  19. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    I just committed, most of the puppeteering 1 person interactions work but some of them never exit for some reason. So any of you that can build the game (cough probably just zack ddfczm and afr0) can compile and test it.
  20. aidancheddar

    aidancheddar Active Member

    Umm....
    Code:
    Error    2    'tso.debug.Properties.Resources' does not contain a definition for 'iconsel'    GitHub\Project-Dollhouse\TSOClient\tso.debug\ActionQueue.cs    26    63    TSO.Debug
    Error   3   'tso.debug.Properties.Resources' does not contain a definition for 'icondsel'  GitHub\Project-Dollhouse\TSOClient\tso.debug\ActionQueue.cs   27   63   TSO.Debug
    
    
Thread Status:
Not open for further replies.

Share This Page