Sims 1 objects hacked to work in TSO

Discussion in 'Screenshots' started by francot514, Nov 11, 2015.

  1. zero35

    zero35 Active Member

    i wan't convert the job and complex objects like Core Business Unit (Code) because they are not fully works by using TS1's bhav code,but i really needs little help for like make TSO Freight Elevator fully works in TS1 so maybe i needs your help
    and about convert TSO meshes
  2. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    The elevator doesn't use any special meshes, just animations. We have clases for reading .anims, so if one were to write a program to output them into TS1's "skills" format it would likely work. Not sure how custom animations function in TS1.
    zero35 likes this.
  3. Tirea

    Tirea Active Member

    I hope I don't sound rude by saying this but a lot of the stuff you seem to be converting/trying to convert has already been converted and is available online (even the Freight Elevator you seem to need help with)...

    Are you doing this out of curiosity and/or to get a better understanding of the technical side of TSO compared to TS1?

    If you just want to have those TSO objects in your TS1 game, you should really just look around some old fansites. There is a TON of TSO content that has been ported to TS1. (I personally have almost every TSO object in TS1, except for those job objects of course!)

    Just a tip, might save you some time and nerves! :D:)
    zero35 likes this.
  4. francot514

    francot514 Well-Known Member

    Boys i dont want to be rude, but this is the post for doing the opposite conver TS1 extra content to TSO is kind different that do what you want, and what you showed in other post, do no talk about same in two difeferent post..


    Maybe we need to parse the TS1 animations file formats and compare with TSO, that way we can create the conversor for booth..
    zero35 likes this.
  5. LetsRaceBwoi

    LetsRaceBwoi Well-Known Member

    this is ts1 to tso
  6. zero35

    zero35 Active Member

    i'm sorry
    Last edited: Nov 16, 2015
  7. zero35

    zero35 Active Member

    ok let's get back to the point
    about convert TS1 objects to TSO,you must understand TSO bhavs and write them as TSO-formats iff and adds converted TS1 dgrp spr2 palt bmp etc... to sfp files package as a TSO far format
    about convert TS1 animation and skn to TSO,mabye you needs peter9g helps because we don't found any Windows application to do that,after package converted skin and anim into dat files
    Last edited: Nov 17, 2015
    Tirea and RoninHighwind like this.
  8. francot514

    francot514 Well-Known Member

    Yes youre right, i can do mostly all the conversions for objects, but for skins and animations will need some help, how do you know peter9g can help us with this??
  9. Tirea

    Tirea Active Member

    Peter9g did a lot of conversions back in the day... He also wrote a lot of cool Mac programs for converting skins, meshes, animations, objects, etc. back in the PowerPC-Mac era.
    He's a genius when it comes to converting TSO to TS1 or vice versa!
    zero35 likes this.
  10. zero35

    zero35 Active Member

    ptert9g and RHY can help us with this,but if they not provide help...
    i think the only way are comparison files after write a tool for Windows,but unfortunately i'm not a programmer T_T
    now seems we are really needs a windows application with that→_→
    Last edited: Nov 17, 2015
    RoninHighwind likes this.

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