Discussion in 'Sims Games' started by William, Feb 14, 2014.
Personally, I prefer the one that was in game as it has a cleaner feel.
Fun fact: The Sims 2 uses exactly the same UI system as the TSO setup utility.
I've always thought Sims 2 was literately just an upgraded Sims 1.
It is, TS2 uses a modified SimAntics (changed primitives to reflect new 3d objects, etc) to drive the objects too. You can check it out with SimPE.
Well, that does kinda explain this.
Jesus Christ, the TS1 UI looked better...
Aidan: I have TS2 deluxe it DOESNT LOOK LIKE THAT PILE OF **** NO WONDER TS1 IS POPULAR THE UI IS NICER
Also I have a TS3 style CAS on my The Sims 2...
FYI, that was during the beta, as shown during E3 2003. You shoulda seen how The Sims 1 looked during it's development.
But you just said you had TS2 deluxe.
My best suggestion is looking for the ones involving bugs and dating back to early-to-mid 2004 screenshots. Gamespot, and alike, have a tone of old screenshots.
That, I can provide. Give me a moment.
There ya' go.
This explains the "crunch time" they had near the end of the development.
Wow. If it had stayed like that, to be honest I would never have bought any of the games.
I never had played the sims 2, i prefeer sims 1 for the modding, and sims 3 for realism.
Honestly, I much prefer Sims 2, but with a few features from Sims 3.
Well, since parking spaces is no longer restricted to the side walk, I can understand not having the animations. My problem is that the cars barely differentiate themselves. You could have the cheapest car in the game and it would still go the same speed as it's expensive counterpart. Kinda ruined the appeal of even having them. At least horses had some value the higher skill you had.
The cars in the game have different speeds, I thought?
I assume bodyshop was something they made from the start to create premade characters which it explains its relativity to ts1 ui as it was built early.
And bodyshop probs survived the fire or was stored somewhere else (yes it's true).
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