Discussion in 'Blueprint Houses' started by RHY3756547, Jul 29, 2015.
Sure I'll join yours for a bit.
I can't join, there's no connection.
Just join mine lol
Yeah I'll take a look later. I'm joining you now
You port-forwarded, right?
I noticed that the ambient sounds on this lot are different than the default lot (which loops traffic and dog barking excessively). Is there any way to change the ambient sounds on a lot that has already been built up on the default lot? (I'm trying to avoid rebuilding using this lot as a "base")
That asked, I'll grab the opportunity to say .. this seems like a really great lot! I only use "seems" because I am not sure how it stands up to a large crowd of people. It is definitely great for local play.
At first glance I assumed things were just crammed in willy nilly so they could be tested but about a half of a second later I realized how WRONG I was. The lot displays everything clearly and pleasantly, and you don't get lots in it. The only time I had a routing problem was when I stupidly didn't notice that part of the roof (where I added my own stuff for testing) is actually inaccessible - no door! So not so much a "routing problem" as derp error. My one resident tester had plenty to play around with and explore; He found helping me much more fun once I moved the testing to this lot.
It's not possible to change the ambience yet.
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