The potential of NPCs - More to come!

Discussion in 'Gameplay Designs' started by Alessandro Needs A Server, Mar 28, 2017.

  1. Alessandro Needs A Server

    Alessandro Needs A Server Well-Known Member

    Stove NPC - Cooker:
    [​IMG]
    [​IMG]

    Piano NPC - Pianist:
    [​IMG]
    [​IMG]


    Keep lot open NPC - Lot Keeper:
    [​IMG]
    [​IMG]

    The pizza guy:
    [​IMG]


    NPC that are not related to just 1 object:

    [​IMG]
    - Waiters belong to this category:
    [​IMG]
    Alonzo likes this.
  2. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    You've put NPCs on here, but I think all of them (sans the lot keep-open) would work better with real players. What would happen is you'd set up a set of requirements (15-20 cooking) and provide a per hour bounty for providing the service. The only problem is detecting if they are not actually doing the service (piano it is easy - waiters it is not).

    Pizza Guy can be an NPC. His mesh is in the game. If anyone feels like making him go for it - you can compare with the original in TS1 codex (and might have to fix the pizza box object).
    WicCaesar and AquilaSim like this.
  3. Alessandro Needs A Server

    Alessandro Needs A Server Well-Known Member

    I made the pricing super high so that people prefer real people, that's the whole point, giving players ideas to make cool lot but then they see the price of the NPCs and they search for real people, at least i would :p
  4. Alonzo

    Alonzo Active Member

    I really like the piano and pizza guy options.. I think the keep lot open would be useful for stores only.
  5. JWofles

    JWofles Active Member

    The game could collect stats for workers and then they're payout would be affected by that.. although that's pretty much how restaurant job works :p
  6. X_Lukelisx

    X_Lukelisx Member

    I think it should be opposite. To hire a player, it should be cheap (thus encouraging players to hire playables), while for npcs it should be much more expensive. However, the tip/fee should be same for both: playables and npcs.
  7. Alonzo

    Alonzo Active Member

    That's what he means/wants to do..
  8. Blayer98

    Blayer98 Active Member

    Uh, I'm not keen on keeping lots open via an NPC, otherwise, what's the point of playing? It feels like cheating, especially with store lots.
    Cheryl likes this.
  9. X_Lukelisx

    X_Lukelisx Member

    It would be useful If someone where to own a hotel without hiring visitors as roomates (and it really work out, since the number you can invite is limited).

    The Potential Solution I have is probably to stop money-flow into the owners cash while no real roomate/owner is on the lot presented.
  10. Blayer98

    Blayer98 Active Member

    Now that's just too confusing...

    Also hiring visitors as roommates? That doesn't make sense.
  11. X_Lukelisx

    X_Lukelisx Member

    meant to say "won't really work out*". Typo there, lol.

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