VS2008 express registration 404

Discussion in 'Programming' started by aidancheddar, Nov 30, 2014.

  1. aidancheddar

    aidancheddar Active Member

    I keep getting a 404 when registering Visual Studio 2008 (running Windows in VBox again). This never happened before but no matter how many times I try this time, it fails. I don't know if I reached a limit or Microsoft finally ended support for 2008 - probably the latter. Either way, I think PD should convert the project (if needed) over to Visual Studio 2013 Community may be the best option, as of now.
    pisarz1958 likes this.
  2. Afr0

    Afr0 Well-Known Member

    Sigh.
    I've been thinking about doing that, as VS2013 Community is much more sexy with many more features, but it would require getting the Monogame port to work.
    And I'm trying to work on the chat system...
    If you could get the Monogame port to work, it'd be appreciated!
    aidancheddar likes this.
  3. pisarz1958

    pisarz1958 Administrator Staff Member Moderator

    I hope you guys could get it to work with VS2013, cause I'd like to play around with the code and try to be useful. I don't have much experience with C#, VS and all that XNA/Monogame stuff though, I'm more into C++ and Qt to be honest. On the other hand, I used C# for a while and it felt pretty familiar (like Java, though I hated Java and C# makes much more sense), so maybe it won't be that hard to start.
  4. aidancheddar

    aidancheddar Active Member

  5. aidancheddar

    aidancheddar Active Member

    Speaking of that, while conversion was still needed, the chat client did manage to compile and run. Decided to do a little experiment with the lack VS2008.
    [​IMG]
  6. Afr0

    Afr0 Well-Known Member

    Argh.
    There's no point in adding documentation if developers can't install the IDE! :\
    I tried converting the login server, but realized that it relies on some of the libs.

    I'm going to... think about what to do. The first thing I'm going to do will be to at least update the XN4-attempt branch to VS2013.
  7. aidancheddar

    aidancheddar Active Member

    That's why I covered both versions. I wanted to make these easier for you on the master branch (or anyone else that has VS2008) and those on the XNA 4 branch.
  8. Afr0

    Afr0 Well-Known Member

    pisarz1958, we need help with getting the Monogame port up and running correctly, so that we can merge it with the master branch. Actually I'm not sure if it's even ported to Monogame yet, or just XNA4. Anyway, the code is in the XNA4-attempt-400 branch.
  9. aidancheddar

    aidancheddar Active Member

    They're basically the same with minor differences.
  10. Remixful

    Remixful Active Member

    How's the PD Chat going?... Does it work? Any releases yet? (Sorry if this is off topic, but I'm interested o.o)
  11. aidancheddar

    aidancheddar Active Member

    Pretty much on topic. From I've read and tested so far, it's an extremely early WIP.
  12. Afr0

    Afr0 Well-Known Member

    I think PDChat might evolve into a protocol testing application more than actual chat software. I've already identified a major issue with my chat protocol that needs sorting. Once that's fixed, chatting might actually work in the client.
    Remixful and aidancheddar like this.
  13. Afr0

    Afr0 Well-Known Member

    I just upgraded servers to VS2013 in the XNA4-attempt-400 branch. Now I just need to determine if it's even worth trying to get the client to compile. So far it's throwing a cryptic error.
    aidancheddar likes this.
  14. Afr0

    Afr0 Well-Known Member

    I've also now upgraded the servers in master branch to VS2k13, though the changes haven't been committed yet. GonzoNet and ProtocolAbstractionLibraryD now has two project files, in order to maintain compatibility with the client.
    I've gone through and re-designed GonzoNet somewhat to make it scalable.
    aidancheddar likes this.

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