When using more than 8 attributes...

Discussion in 'Objects' started by Raeven, Jun 13, 2017.

  1. Raeven

    Raeven Active Member

    Is it necessary to state (in the OBJD or elsewhere) how many attributes an object will be using if that amount exceeds 8 (attribute 0 through 7)?
    If so where/how would I do that in Volcanic?
  2. zero35

    zero35 Active Member

    no you can't,use iffpencil edit objd assign "num of attributes" to 9 or set as 0 directly
  3. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    The Sims 1 allows you to go overbudget on attributes anyways. I haven't added an attribute editor for objects yet (attribute names would be included too)
    Raeven likes this.

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