When using more than 8 attributes...

Discussion in 'Objects' started by Raeven, Jun 13, 2017.

  1. Raeven

    Raeven Well-Known Member

    Is it necessary to state (in the OBJD or elsewhere) how many attributes an object will be using if that amount exceeds 8 (attribute 0 through 7)?
    If so where/how would I do that in Volcanic?
  2. zero35

    zero35 Active Member

    no you can't,use iffpencil edit objd assign "num of attributes" to 9 or set as 0 directly
  3. RHY3756547

    RHY3756547 FreeSO Developer Staff Member Moderator

    The Sims 1 allows you to go overbudget on attributes anyways. I haven't added an attribute editor for objects yet (attribute names would be included too)
    Raeven likes this.

Share This Page