Servo already in TS1,but TSO have it's mesh as an normal recolor skins able be select by players,but mesh only no object,moving this into FreeSO as a new function maybe cause copyright issue
whackball is an group objects of multiplayer can play it together,you may need a timer for record the score
this object use TSO “carry” function to make sims can grab and put balls,and it use TSO call ”get terrain info”
references:http://simtech.sourceforge.net/tech/bhav.html
i has been found a super easy method to fast conversion TSO 8003 bhavs into TS1 readable 8002 format
tool is IFF Pencil 2's Hex editor
this a sample:
picture4 edit:sorry my mistake,parameters&locals
free conversion your 8003 bhavs...
but certainly TSO integration many bhavs into a Semi-Global,like my projects mice and roaches uses pestsemiglobal.iff,i had successful transplantation and them working very fine,this why i do many researches in porting some TSO objects
so i belive some TSO bahv codes should can be help of TS1
@RHY3756547
can we can use some TSO bhav code to better enhance TS1?
i have tried some transplant like TSO Global:Graphics: Set Stack Graphic
i want to know some TSO codes more advanced than the original TS1 game?there is which different compare to original TS1's set object graphic from running...
2017.5.25
some new wip with flies part:
i eliminated a flies attribute ,this new attributes map:
#0 Last Recorded Hour
#1 Load
#2 Die?
#3 Parent object
#4 Last Direction
#5 Max Distance from Parent
#6 Life Left
and merged old #0 #1 of Last Day Processed&Time to process into #0 Last Recorded...