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  1. M

    [Hosting] Is anyone coming?

    Does FSO already screen connection attempts based on the version of the client?
  2. M

    Linux/Ubuntu

    I'm gonna try to get the game to load on Ubuntu, maybe using Wine. I'll report back here with how it went!
  3. M

    [ARCHIVE] Road to Live Release

    The comment was a bit rude. Not sure what age has to do with it.
  4. M

    [ARCHIVE] Road to Live Release

    Refactoring code is always a pleasurable experience.
  5. M

    [ARCHIVE] Road to Live Release

    I do remember the running animation being a little ridiculous in TSO.
  6. M

    [ARCHIVE] Road to Live Release

    Question about server costs: how will they scale with usage? ie will cost per player drop as the number of players increases?
  7. M

    [ARCHIVE] Road to Live Release

    Good work from both of you!
  8. M

    Maxis Product error

    Do you have admin privileges?
  9. M

    Private server proposal

    Ads open up the project to legal trouble I think. Suddenly there's a revenue stream based on EA's work over which they don't have control. Donation button would probably(?) be fine.
  10. M

    [ARCHIVE] SimAntics & World Development

    Here are installation instructions written up by someone on the Facebook group.
  11. M

    [ARCHIVE] SimAntics & World Development

    Is there a thread or google doc where we can submit bugs? I imagine with the online playtest we could encounter a number of hard-to-replicate issues. We could have a template for submitting the error (screenshot, OS, hardware specs) to keep things organized.
  12. M

    EA Land and Mudflation in Virtual Economies

    In an ideal game there would be a way to link skill use to the quantity of different items in the economy.
  13. M

    [ARCHIVE] SimAntics & World Development

    Okay this game just got 300% more awesome
  14. M

    [ARCHIVE] SimAntics & World Development

    Is it possible Project Dollhouse will one day experience a performance improvement over TSO, given it's using technologies not available in 2002?
  15. M

    [ARCHIVE] SimAntics & World Development

    One aspect of doors that may not have been implemented: when an object interaction requires walking around, like repairing the bar object, the Sim will walk into the next room to conduct the magic animation. Is this normal, or should the interaction stay in one room?
  16. M

    I have a small problem

    Try checking out this page.
  17. M

    [ARCHIVE] SimAntics & World Development

    Hmm running into a little trouble following the instructions. Attached a screenshot, says a path is missing. Same error for both methods. When I look in the directory there is no uigraphics.xml.
  18. M

    [ARCHIVE] SimAntics & World Development

    Creating some dummy-proof instructions for future reference. Please point out any missing steps or misunderstandings: To run the game without compiling code: Download the original TSO game: http://largedownloads.ea.com/pub/misc/tso/ Install TSO (note: wait for "Installing" to reach 100%, then...
  19. M

    [ARCHIVE] SimAntics & World Development

    Hey there - Excited to try PDH, is there a link with instructions on how to get started? Here's what I found in the Github repository: http://forum.afr0games.com/index.php?threads/compiling-project-dollhouse-for-noobies.575/ but I don't have permission to view this page.
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