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  1. Remixful

    Learning Monogame

    Mmmm... fair enough. Replaced it with VS2013 Community.
  2. Remixful

    Learning Monogame

    What's the easiest way to build my game for Linux/Mac on my computer? (I'm using Visual Studio 2013 Professional on Windows 8)
  3. Remixful

    The Sims Online was programmed in...?

    Ok, this might have been mentioned somewhere, but I either don't remember or I'm too blind to notice haha. But what language was The Sims Online programmed in? I'm just curious.
  4. Remixful

    Sims 1 Beta

    This is very interesting. Nice find.
  5. Remixful

    BREAKING: VS2013 Free; .NET, MSBuild, and CLR are open source; & updated patent grant

    Still not better than having Visual Studio Professional 2013.. forever. :D
  6. Remixful

    Version 0.1.23

    Sweet. No crashes, and I can get to East Jerome.
  7. Remixful

    Learning Monogame

    Not going to have internet for a while. I'm starting up on reading XNA 4.0 Game Development by Example: Beginner's Guide. It's actually written by the owner of XNA Resources. You create 4 projects in this game, the last one you create a Tile Engine, and Map Editor with XNA and Windows Forms...
  8. Remixful

    Learning Monogame

    I couldn't figure out a simple pong AI on my own... My logical thinking needs to be improved so I'm able to solve puzzles, and creating a simple pong AI is was simple puzzle I could not solve myself... I only needed to solve the puzzle, and then apply that solution into an algorithm...
  9. Remixful

    Learning Monogame

    Not sure, I'm sadly not too familiar with linux, only for using PuTTY for a VPS I use. Right now, I'm going to do more research on game developing, like how to strengthen my skills, and just research in general to expand my knowledge. I'm probably going to try doing a scrolling platformer, then...
  10. Remixful

    Learning Monogame

    Thanks, I'll continue to have that attitude to achieve my biggest goal (to become a successful game developer) :D Alright I have an account on github, but I've never used it, the only reason why I don't want to put it on anything like that is because I'm ashamed of the project, and it's not a...
  11. Remixful

    Learning Monogame

    I know I failed on the pong game.. I'm just going to keep practicing, and maybe I'll try to use Scratch more for an easier way to test out better ways of doing things, such as AI. I really like this website, since it really has what I want to learn, like I stated before, it has Tile Engine...
  12. Remixful

    Learning Monogame

    I always deleted my games, but yes I've made multiple games such as Pokemon, and Mario. I also recreated a decent Pokemon battle engine a while back. I've been a member of Scratch since 2009, and I was never too keen on actually uploading my games.
  13. Remixful

    Learning Monogame

    I finished the game, the only thing that is really cheap is the enemy AI, and the ball. I want to start trying out with Tile Engines, and I want to to try remaking a game boy game or two in the future. I'm going to research more on XNA, and follow some more tutorials, like this for Tile Engines...
  14. Remixful

    Learning Monogame

    I've tried so many different methods, and I can't get the AI to be good, so I'm just going to finish the game with a sloppy AI, sadly.
  15. Remixful

    Learning Monogame

    My bad, I wrote that all in like 12 hours or more. Probably best not to read it all at once? Not sure lol. Alright and I did do the class properties and such.
  16. Remixful

    Learning Monogame

    Step 4- Next up... Wall Collisions, Enemy Areas, and Enemy Area Collisions.. Woo Hoo! (sigh...) This time, I'm going to add the directions for the Enemy and Walls in the Ball.Move and Ball.Rebound methods first, so I don't forget them. The Wall hits change the direction depending on which...
  17. Remixful

    Learning Monogame

    Step 3- What next? Time to set up the paddle's to have a top, middle, bottom, and add detection for the corresponding areas. Just to play around a little, and really test the detection, I updated Ball.Move() to always set Ball.Position.Y to Player.Position.Y. Fun. Now I was thinking, should I...
  18. Remixful

    Learning Monogame

    If you don't mind, going to do a little journal entry on this as I finish the game. This is going to be pretty long, I just feel like sharing this. Why am I rewriting all this code? - I'm not rewriting everything, but how most things function now. Also it's great practice, since I'm really lazy...
  19. Remixful

    Learning Monogame

    Yeah um, I already tried both .Intersects() and my method, the rectangle won't stop before the Width * X touches the X of rectangle I'm checking the collision for. Also, don't forget that it is in the for loop which loops like this: for (int i = 1; i <= Ball.Speed; i++) { Ball.Position.X += 1...
  20. Remixful

    Learning Monogame

    Yeah um, there's a problem with your method I forgot to even mention. XD I have 3 different collisions, the top of the paddle, middle, then bottom.
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