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  1. sinkillerj

    [Call for Testing] Client with DX9 support for Intel GMA

    The shader complexity is the exact standstill I'm at, and what I meant by not working out of the box. OpenGL is out of the question for older hardware as monogame complains that it requires at least 3.0, and on 3.0 capable hardware none of this should be a problem.
  2. sinkillerj

    [Call for Testing] Client with DX9 support for Intel GMA

    Taking advantage of a snow day off from work I've gotten a little further with this. The "Parameter is incorrect" error is caused by SurfaceFormat.Alpha8 which older hardware does not support, after changing this to Color instead the game loads further but the depth errors indeed come up...
  3. sinkillerj

    [Call for Testing] Client with DX9 support for Intel GMA

    I modified the source to enable SoftwareDepth and to disable MRT in the Windows build but the exact error still occurs so I'm stumped. Seams like there is more to this issue. The full error can be found in the image below:
  4. sinkillerj

    [Call for Testing] Client with DX9 support for Intel GMA

    I assume its the same issue, but providing this info regardless in case it helps in the future. On a "Intel(R) Core(TM)2 Duo CPU E6550" I get a bit further, I can navigate the map screen, but once I enter a lot I receive the "Parameter is incorrect" error. This is on the "Open beta ready" build...
  5. sinkillerj

    Installing FreeSO for iOS/Android

    I gave this a try on a Galaxy S5 running Cyanogen and it ran beautifully. It would be nice to see a download location option in future releases however, even though the app was installed to SD it downloaded the zip to internal.
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