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  1. Christopher

    [ARCHIVE] Road to Live Release

    No lag at all when on a lot, lag comes back in when I zoom out to full map view, and Dual core Edited to add: Some lag on freeso.ml!
  2. Christopher

    [ARCHIVE] Road to Live Release

    Not sure which update did it necessarily, but whenever I open FreeSO now, my computer starts lagging horribly at first, mouse barely responds, eventually I gain some functionality back, but then it also never connects to freeso.ml, just sits at 0%. Hmmmm
  3. Christopher

    Monogame issue (installation attempt on older PC)

    Getting this error after installation, advice?
  4. Christopher

    Gray Screen?

    With new update, compatibility mode reverted, game crashes after several moments again. Just the video. Starts flashing a grey screen super fast, cant record it clearly with screen capture, but I tried with attached video at 1000FPS. Game still runs, no error message, just video crashes and...
  5. Christopher

    [ARCHIVE] Road to Live Release

    Also, omg, this grass. Changes everything. We are so easily entertained.
  6. Christopher

    [ARCHIVE] Road to Live Release

    Random question -- on the City map view, how is it that there are spotlights, red active house dots, and supposed lots in existence? Where is it pulling that info from?
  7. Christopher

    Gray Screen?

    I seemed to have been able to fix it by running it in compatibility mode, through Windows Vista. Weird...
  8. Christopher

    Gray Screen?

    Double JK -- My screen is flashing grey after several minutes of game play, too. Not sure why! Game still running in background, but screen flashing between grey screen and normal screen very quickly, like a strobe light. Now after a minute of that it's all black.
  9. Christopher

    Gray Screen?

    I'm getting a grey screen when I try to connect to other servers, too. Never have had a graphics card issue before! ^^False alarm, all working now!
  10. Christopher

    [ARCHIVE] Road to Live Release

    Error upon arriving in lot and walking around just for a few moments --
  11. Christopher

    [ARCHIVE] Road to Live Release

    Is there a threat regarding how to use FSO IDE?
  12. Christopher

    [ARCHIVE] Road to Live Release

    (also, where is everyone finding the magic trees and cannons and conveyor belt objects from robot land??)
  13. Christopher

    [ARCHIVE] Road to Live Release

    Question -- do skills earned save when you "save lot?" Or pet names? When exactly does that come into implementation, the idea of saving characters as well? Is that another complicated ordeal that would have to wait for real servers?
  14. Christopher

    Public Swimming Pool

    Ha, love it!
  15. Christopher

    [ARCHIVE] Road to Live Release

    That's a good point -- has someone saved this setup client from the largedownloads.ea.com link? Would be such a shame if, for some, reason that went away...
  16. Christopher

    Playtest closed now! (2/1/2016)

    Open!
  17. Christopher

    [ARCHIVE] Road to Live Release

    Question, and this may have been answered throughout this forum, but why is it that all of this reverse-engineering-engineering required? If all of the game files were made available, how come all the work your doing to piece it all together had to be done?
  18. Christopher

    Playtest closed now! (2/1/2016)

    I'm running 206, but let me double patch it to make sure. Also i'll try a different lot!
  19. Christopher

    Playtest closed now! (2/1/2016)

    My lot keeps bugging out ... not sure why! I keep re-opening it, in case anyone gets kicked out.
  20. Christopher

    Playtest closed now! (2/1/2016)

    Hey all! I have a pretty free day, so I'm going to keep my server open as possible! chrisokotso.ddns.net
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