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  1. francot514

    SimAntics Decompiling

    No problem, the blueprint xml is the format used for offline houses in TSO, you can check the document reference about it here: http://wiki.niotso.org/Blueprint
  2. francot514

    Spanish Translation

    Ok, no problem.
  3. francot514

    SimAntics Decompiling

    Good work for this, Are you going deepth into array format??, i was also intersted in know if there is a way to convert TS1 houses to blueprint xml data, you think is possible?? Also have you worked out with other specific chunks like NBGH, NGBRS (The neighborhood sims data and statistics)???
  4. francot514

    [Task 2] Modify Existing Object's Appearance

    Recoloring is not that easy, there are enought layers in sprites, so you need to do it manually and carefully, for example i did not made big job here: Was able to add Pentium 4 logo, and change some white layer to black. -Problems: Change sprite image color for each sprite will affect...
  5. francot514

    [ARCHIVE] Road to Live Release

    Good work with that Rhys, now i was tought if you can expand the editor, so it uses self sprite color rgb property change, that way, game will be able to use same object with different color properties..
  6. francot514

    WeatherMachine (Simslice)

    Wow, so much files needed to be patched, good work for it!
  7. francot514

    [ARCHIVE] Road to Live Release

    Is that enought stable to work, for release of next build?
  8. francot514

    Spanish Translation

    Thanks bro! Gracias por la traduccion, lo mas importante son los dialogos de los objetos y de los menus.
  9. francot514

    Weather machine, found it!

    Great good work, you have done any changes, i was not able to get it working...
  10. francot514

    Weather machine, found it!

    Hi, i have found the Simslice weather machine in some page called www.simblesseoblige.com. If youre interested in fix this object for work with the game, you could try to edit it using FSO IDE. https://www.dropbox.com/s/7np043ykqj197h3/Simslice.rar?dl=1
  11. francot514

    [ARCHIVE] Road to Live Release

    Good work, that means also include/import custom made paint sprites?
  12. francot514

    [Task 3] Modifying Existing Object Function

    This is really hard my sims antics skills are not good as expected, i have tried but only achieved to complete interaction using globals. This computer kill you if you play or stop playing. Thinks i liked: You can run some primitives easy way, like play animations, or create objects...
  13. francot514

    [Task 1] Translating Object Strings

    This This is my task 1 completed. -Liked: Was easy to modify, without need of experience. -Problems: Save resource changes is not in same menu as object edit window, so after you complete all changes you can forgot to save those, or made mistake and lost your changes.
  14. francot514

    [ARCHIVE] Road to Live Release

    Let me ask something, the PIFF is different chunk, that can contain modified data for all the other chunks, or when you save file the SPR chunk is also modified??
  15. francot514

    IDE - Volcanic bugs and suggestions!

    Yes, of course. Nevermind i have to redonwload and fixed it.
  16. francot514

    [ARCHIVE] Road to Live Release

    This will allow sprite editing, youre still considering the yellow background as transparency??
  17. francot514

    IDE - Volcanic bugs and suggestions!

    Thats the point, im not adding any flag, how to force it to use OpenGL?
  18. francot514

    IDE - Volcanic bugs and suggestions!

    This has started happening since your last commits, before 240 i guess (with direcxt11 and linux compatibility), two weeks ago i was able to run IDE normally...
  19. francot514

    IDE - Volcanic bugs and suggestions!

    -Bugs images and description:
  20. francot514

    IDE - Volcanic bugs and suggestions!

    I want to start this post to show all my found IDE bugs and make some suggestions, also if you want to post here your bugs or suggestions, relative with IDE, i will list it here. Bugs: -Doble click on VMEntity gives error, in tab VM Entity Inspector. Suggestions. -Have preview of the...
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