brandonftw101
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I don't think it is possible to run any modern graphics code on hardware that does not support pixel/vertex shaders at all. The minimum possible support we can reach with DX11 is DX9 Shader Model 2.0... Your error makes it seem like DX doesn't even know how to handle that chip.DirectX Support
6.0 (full)
9.0 (some features, no hardware shaders)
Shader model (vertex, pixel)
3.0 (S/W)/No
do you remember this beast hahaMore interesting is, how do you have a computer with a 2003 IGP???
it was upgraded to 40gb but whatever, I have a far more superior machine now20 GB on the hard disk?, lol,
Windows XP Home, 256 MB of RAM, and 20 GB HDD? Man, so jealous. I bet that thing could run Cyrsis smooth as butter.do you remember this beast haha
View attachment 1306
It had a Trident CyberBlade XP in it, capable of OPENGL 1.1! whoopee
(https://www.opengl.org/discussion_boards/showthread.php/118098-Trident-Cyberblade-XP-openGL-driver)
If you don't remember it, it's my old laptop.
It couldn't even run TS2 on low at 800x600 with a smooth 10fps, never mind anything ahead of that hahaWindows XP Home, 256 MB of RAM, and 20 GB HDD? Man, so jealous. I bet that thing could run Cyrsis smooth as butter.
Double Deluxe, but pretty much the same thing.It couldn't even run the base TS2? woah lol this computer ran TS2 Ultimate Collection flawlessly with a bit loading time but also had to go to the files and force it to go to my res, on my monitor since this is 1152x864 while the highest is lower than that in TS2 (this is how I did it http://simsvip.com/2014/07/20/the-sims-2-ultimate-collection-increase-resolution-guide/ ) but I wish there was a way to do that in the TS1 :/