,

OK, so here are the specifics on that graphics controller:

DirectX Support
6.0 (full)
9.0 (some features, no hardware shaders)

Shader model (vertex, pixel)
3.0 (S/W)/No
I don't think it is possible to run any modern graphics code on hardware that does not support pixel/vertex shaders at all. The minimum possible support we can reach with DX11 is DX9 Shader Model 2.0... Your error makes it seem like DX doesn't even know how to handle that chip.

It's safe to say that FreeSO will never run on that hardware unless we implement an entirely software renderer. The earliest card there is hope for is the Intel GMA 950 (even then two main parts of the renderer have to be changed...), anything prior requires an entire rewrite.

More interesting is, how do you have a computer with a 2003 IGP???
 
It couldn't even run the base TS2? woah lol this computer ran TS2 Ultimate Collection flawlessly with a bit loading time but also had to go to the files and force it to go to my res, on my monitor since this is 1152x864 while the highest is lower than that in TS2 (this is how I did it http://simsvip.com/2014/07/20/the-sims-2-ultimate-collection-increase-resolution-guide/ ) but I wish there was a way to do that in the TS1 :/
Double Deluxe, but pretty much the same thing.
Fortunately EA patched the resolution in the Complete Collection allowing you to go a bit higher in resolution (up to 1080p IIRC).
 
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