Active server page

Status
Not open for further replies.

Christopher

Member
Piggybacking on RHY3756547's post saying that we should be more scheduled with our play-tests, I think we should compile a list of people who have operating servers that are periodically on (like mine, and a few other peoples) and have a page dedicated with those links, but more importantly, show the current server status by checking the 37564 port to see if it's open. Is this possible? Or a security issue?
 
Checking if a port is accepting connections is not possible from the browser alone. We could set up a master directory server, but there isn't really much point as that server could just be the actual MMO server itself. No point wasting time on something completely temporary.
 
Checking if a port is accepting connections is not possible from the browser alone. We could set up a master directory server, but there isn't really much point as that server could just be the actual MMO server itself. No point wasting time on something completely temporary.
but i did some of it with pisarz anyway
I'll create a Valve-like master server if you guys want?
 
but i did some of it with pisarz anyway
I'll create a Valve-like master server if you guys want?
Seems more possible for you to do that than create a TS2O so would be more interresting that you work on it, yeah.
I wish you goodluck btw. ;)
 
Seems more possible for you to do that than create a TS2O so would be more interresting that you work on it, yeah.
I wish you goodluck btw. ;)
Yeah, TS2O seems a bit too difficult, so I'll make the announcement on that page. I'll start working on things for FreeSO (new launcher, master server), but it isn't like we need a TS2 online anyway. The graphics are dated and it would be extremely complex to get such a thing running.
 
The graphics are dated
Kd7aprQ.jpg

wOLaVox.jpg

Seriously?
 
Last edited:
Hahaha! TSO / Sims 1 graphics are simply a novelty at this point, and the 3D graphics rendering which is utilized by Sims 2 is dated when you compare it to the newer 3D rendering technologies in the later Sims games and in the rest of the gaming market. The 2D graphics of Sims 1 are, dare I say it, advanced! And vintage/fun.
 
That is pretty dated if you ask me. Could use some of the recent advances in lighting (deferred, bump map, etc) and techniques for fake global illumination such as SSAO.
 
Hahaha! TSO / Sims 1 graphics are simply a novelty at this point, and the 3D graphics rendering which is utilized by Sims 2 is dated when you compare it to the newer 3D rendering technologies in the later Sims games and in the rest of the gaming market. The 2D graphics of Sims 1 are, dare I say it, advanced! And vintage/fun.
That is pretty dated if you ask me. Could use some of the recent advances in lighting (deferred, bump map, etc) and techniques for fake global illumination such as SSAO.
True.
 
That and the fact that there's like, 3 polygons every mile, and the textures aren't really 4K. A few major graphical glitches are also visible on modern computers including the infamous shadow-becomes-black-box on high mode.
 
That and the fact that there's like, 3 polygons every mile, and the textures aren't really 4K. A few major graphical glitches are also visible on modern computers including the infamous shadow-becomes-black-box on high mode.
I was referring from within the course of the series, not the current industry standard.
 
Status
Not open for further replies.
Back
Top