Bookcase Blunder

Sigiels

New Member
Over the past few days, I've been having an absolute blast with volcanic and blender, however, I've been having a small problem when it comes to rotation sprites.
For example, rotations 0 and 1 will look just fine, however, 2 and 3 look like what I can only describe as a horrible dot filled mess. It's quite disheartening to have your magnum opus of the hour completely destroyed by rotating your camera to the left. Is there any way to fix this, or do I have to throw the old meshes out and start over and make new meshes in blender?

From this,http://imgur.com/If0r4AK

to this.http://imgur.com/XwoiLbQ
 
The solution for this problem is
1. open an image editor
2. open the sprites
3. set the sprites to indexed color
4. save and import them into volcanic
 
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