Raeven
Well-Known Member
Not really 'troubleshooting', but I couldn't think of a better section to post this.
I was too late to participate in the evaluation of Volcanic but did the 5 tasks to learn more about your program.
For Task 5, making a new object with at least one interaction, I chose to string fairy lights onto a topiary and allow the Sim to choose the lighting mode as the interaction. Of the four two cause the object to act as a (low level) light source, the other two do not. Of those later two one is "off" but the other required the fairy light sprite to be "Luminous". There appears to be to no way to to flag them as Luminous.
To be perfectly honest most people don't think Luminous Sprites are as brilliant and fun as I do (weirdos), but common existing items such as televisions do also use luminous sprites so I figured it was worth a mention as missing from the DRGP editor
I was too late to participate in the evaluation of Volcanic but did the 5 tasks to learn more about your program.
For Task 5, making a new object with at least one interaction, I chose to string fairy lights onto a topiary and allow the Sim to choose the lighting mode as the interaction. Of the four two cause the object to act as a (low level) light source, the other two do not. Of those later two one is "off" but the other required the fairy light sprite to be "Luminous". There appears to be to no way to to flag them as Luminous.
To be perfectly honest most people don't think Luminous Sprites are as brilliant and fun as I do (weirdos), but common existing items such as televisions do also use luminous sprites so I figured it was worth a mention as missing from the DRGP editor
Last edited: