Microsoft.XNA.Framework.Audio.InstancePlayLimitException (0x80004005)

Caesum

New Member
A friend of mine wanted to try FreeSO, but whenever she tries to open it she gets an error Microsoft.XNA.Framework.Audio.InstancePlayLimitException (0x80004005). At first I thought it might be because of bad OpenGL version or broken installation, but reinstalling did not do anything. Then we checked if PC has XNA Framework 3.5 and 4, but it has. Now I'm quite puzzled what to do. May it be the GPU being too old?

PC specs:
Windows 7 Home Premium 64-bit SP1
AMD Athlon(tm) 64 X2 Dual-Core Processor TK-57 (2 CPUs), ~1.9GHz
2048MB RAM
NVIDIA GeForce 7150M / nForce 630M(793 MB)

Added error screen as attachment.
 

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This is an audio issue. Try connecting speakers or headphones to the computer, or reinstalling OpenAL.
 
Actually I think I found out the issue. Apparently my friend's audio device stopped working so she turned it off. It seems MonoGame doesn't work at all if there's a problem with audio or there's no audio device installed. Because of that FreeSO crashes giving random OpenAL errors. Thanks for your help though!

I think it would be good to make FreeSO check if PC has audio device plugged in and installed. Or at least add some info about said error in a FAQ or something if you have any. Would save a lot of time for other people.
 
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